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  • #16
    Originally posted by metchsteekle View Post
    i finnaly d/l it
    but
    when i try to run enhanced glquake i gt thAT DIB error

    but its funny cos i can run qrack fine [but as we know his mod dosent go with qrack]
    not sure what your problem is. it runs fine on my pc and every other pc i've tested it on.

    make a new quake directory
    put the id quake files in id1
    put enhanced glquake in base dir
    install superduper duke nukem quake in sddnq
    run "glquake -game sddnq" (or whatever dir it's in)
    SuperDuper Quake 3.0

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    • #17
      Originally posted by hondobondo View Post
      not sure what your problem is. it runs fine on my pc and every other pc i've tested it on.
      The DIB mode error message is some combination of screen resolution, bpp and refresh rate not being available and isn't related to the mod.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #18
        Originally posted by metchsteekle View Post
        i finnaly d/l it
        but
        when i try to run enhanced glquake i gt thAT DIB error
        Try adding "-window -height h -width w" to the cmd line, where h/w is the height/width of your desktop. Then the engine will run in a "fullscreen window" on the desktop and doesn't need to change video mode or anything.

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        • #19
          thank u!!!!

          but i got one thing to say
          THOSE ARE BIG SHAMBLERS--JEZZUS CHRIST

          u shoild get someone to run this on a sever [is that how it worx?]

          that would be cool with abunch of people and these ragdoll physics

          i love that shot gun
          Last edited by metchsteekle; 06-08-2008, 07:38 AM.

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          • #20
            How I install and play this? Can somebody give clear instructions, please?

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            • #21
              1- get mod
              2- make copy of quake batch file [somthing like q95]
              3- right click windows batch file and hit edit
              4- put in line thats like: >> glquake -game SDQUAKE +map start -window -height 800 -width 1280 << [possibly minus the window hight with
              5- name mod folder SDQUAKE if not already
              6- name batch file SDQUAKE [also i found to do it EXACTLY, caps count]
              7- click on SDQUAKE batch file and it should start

              ...oh ya..
              1.5- get enhanced glquake i beleave there is d/l link on this forum thread somwhere already

              8- select "Doom Gun" and can shot-gun jump

              the recoil is s fun i think the sying goes

              "now dats a hellova gun"

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              • #22
                I'm wondering when 3D Realms comes in and has the mod taken down for attempting to use their dead IP.

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                • #23
                  in the case you haven't keep up to date with Bondo's, mod he has added more monsta's and wepons, and it comes with a client



                  http://www.moddb.com/mods/superduper...duper-quake-17

                  and lookout cos elmo now has a chain saw 8O

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