Announcement

Collapse
No announcement yet.

gibs a'hoy

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • gibs a'hoy

    is therer any gibs for spacififc monsters out there
    i know i was grunt/player legs somwhereer but cant find it

    im also looking for stuff like shambler arms and fiend calws

    is there any?

    i know ill have to modd them in aready

    soo far...





    Last edited by metchsteekle; 07-04-2008, 06:33 PM.

  • #2
    looks nice
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

    Comment


    • #3
      so far i got
      1-monsters gib at 0 health
      2-player bleeds at 50 health
      3-lots more gibs
      4-nails stick and stay in walls but with doors you get:

      5- nails now hav blood trail [included on model]
      6-ogres accsually aim for you[not near you]
      7- you can kill crusifed zombies

      i want to have roaming monsters but i cant get "figgin" to work [i get error of "expected ;," or somthing]

      Comment


      • #4
        if you want monsters to have very specific gibs, of course you will have to code that. I can imagine there would be a way to maybe crave parts of a model off and turn them into gibs

        for now I just stick to the universal gibs that go with any monster or player

        and on Qrack I use these

        http://www.kolumbus.fi/ruohis/qrp/models/gibs.rar


        PLAY QUAKE DODGEBALL!

        http://www.moddb.com/mods/quake-dodgeball

        Trickle's VWeps

        Comment


        • #5
          more recognizable gib parts would be awesome. Quite a lot of work but probably pretty easy once you get rolling. You'd obviously need to add code .qc side but it would be well worth it and if you're up for making it public it would definitely be something I'd like to put in my own patch.
          Qoetia B4 == 1.93Mb

          Expo Booth '08
          !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
          Hunting shamblers since 1996.

          Comment


          • #6
            hmm well i made shome shambler gibs and added them in
            BUT
            i forg0t to prechse them so i was rudly intruppted and quke stopped so ill lokk for the plac they need to be prechased later

            i'm guessing world.qc

            shome???? that how i spelt some??? wtf


            right now im debating on smart grunts andother such things

            i still cant get a roaming ai and when i make a qc file it refuses to read it [the compiler] so the first thing i type comes up as somthing wether its a '/' out of a '//'or what ever

            i could try adding the gyro physics too i forgot i had those
            Last edited by metchsteekle; 07-05-2008, 04:06 PM.

            Comment


            • #7
              for things specific to a certain monster there is a precache list in shambler.qc in the last function: void() monster_shambler = (and the same goes for all others.)
              Adding or world or weapons.qc will work but it will also precache unnecessarily on maps without the Shambler. My favourite monster code is and old patch called Cranked by patrick martin which I use (with further enhancements of my own, such as invisible exploding dogs and fire-breathing fiends.) The Grunts in that are particularly choice as they use double shotguns, nailguns and grenade launchers, all very nicely coded.

              cranked is available from http://www.gamers.org/pub/idgames2/quakec/

              My own version (laced with rather Byzantine additions) is linked from my sig.
              Last edited by Senban; 07-05-2008, 05:20 PM. Reason: hit reply too soon!
              Qoetia B4 == 1.93Mb

              Expo Booth '08
              !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
              Hunting shamblers since 1996.

              Comment


              • #8
                i keep getting a quake error somthing like "modnumforname: progs/gib4 not found [gib 4 being shambler arm] so i put it in

                the pak in the mod folder
                he progs folder in qrack
                the main folder of the mod folder and i keep getting this error

                also @locknload = i had those models in before to but had to get rid of them for md3's bring my fps low and my computer is already not that strong :\


                i need your guses help because this is my first mod of anything ever [well the first mod that dident crash quake right away] and to be honest it started as a "hey, i could add more stuff here" and wasent expecting it to go further than that [now relizing this is in the worng catigory it should be in development,ot media ]
                Last edited by metchsteekle; 07-05-2008, 08:50 PM.

                Comment


                • #9
                  i just got 1 thing to say

                  GYRO IS AWSOME!!!!

                  Comment


                  • #10
                    ok, if your going to turn this into an actual mod. I want to help. I also want you to take some of the code from DME so we can crouch and have vweps

                    but don't take the rock stuff that comes out of walls and floors because its kind of silly


                    PLAY QUAKE DODGEBALL!

                    http://www.moddb.com/mods/quake-dodgeball

                    Trickle's VWeps

                    Comment


                    • #11
                      I'll be your official tester as well =]


                      PLAY QUAKE DODGEBALL!

                      http://www.moddb.com/mods/quake-dodgeball

                      Trickle's VWeps

                      Comment


                      • #12
                        Originally posted by metchsteekle View Post
                        i keep getting a quake error somthing like "modnumforname: progs/gib4 not found [gib 4 being shambler arm] so i put it in

                        the pak in the mod folder
                        he progs folder in qrack
                        the main folder of the mod folder and i keep getting this error
                        I think you need to double-check that your pre cache line matches the file name and location. You didn't put a .mdl extension in the code and the filename. I wouldn't use .pak's until you are ready to distribute just because it's slightly simpler not to.
                        Qoetia B4 == 1.93Mb

                        Expo Booth '08
                        !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
                        Hunting shamblers since 1996.

                        Comment


                        • #13
                          well i have this plaer model rom plaque that has some slight v wep knda thing...prhaps i should get picturs or video or somthing..

                          Comment


                          • #14
                            Originally posted by Senban View Post
                            I think you need to double-check that your pre cache line matches the file name and location. You didn't put a .mdl extension in the code and the filename. I wouldn't use .pak's until you are ready to distribute just because it's slightly simpler not to.

                            thanks for tip man cos now it worx [see imaHAGE]


                            now for...everyother monster + player i guess

                            accept spawns and did you know fish dont gib!?!?!?

                            well now to add gyro physics to lots of other stuff to

                            like floating gibs etc.
                            right now i ot magnetic granades that attract nails [looking in to making knights and hknights, magnetic as well] but right now its also ood for antispam because if you launch granades alot they become a huge swirly vortex of death!!!! and if thes enought grenades it can last for ever i think [othrwise it goes away, untill the next 2 grenades are launchedclose enough
                            wahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahaha......haha ahahahahaha!!!!!!!!!!]

                            hell, heres some gyro action too
                            Last edited by metchsteekle; 07-06-2008, 11:27 PM.

                            Comment


                            • #15
                              That pile of Shambler looks great, can't wait to see more of that sort of thing!
                              Qoetia B4 == 1.93Mb

                              Expo Booth '08
                              !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
                              Hunting shamblers since 1996.

                              Comment

                              Working...
                              X