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Re-done Knigth skin [pwnedge]

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  • #16
    hey dude, did you really do all those textures from scratch? if so. KILLER SKILLS. the first knight looked too generic, still really good quality wise. the texture you made now makes him look much more intimidating. =]


    PLAY QUAKE DODGEBALL!

    http://www.moddb.com/mods/quake-dodgeball

    Trickle's VWeps

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    • #17
      Originally posted by d1554573r View Post
      hmm shambler, im about to make one from scratch but i made preety decent enchanced version of morphed shambler for my own use i think i can share this one 2

      http://www.megaupload.com/pl/?d=OYC11QEG

      zombie needs a remake badly show me some concept arts or some zombies cuz i got no idea where to start with him i though bout using some real photos from ogrish or rotten but thats 2 hardcore isnt it?



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      • #18
        Shambler looks pretty sick.

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        • #19
          Originally posted by d1554573r View Post

          By the way, I'd encourage you and anyone else to upload their Quake files at http://www.quaketastic.com instead of some free upload site. Makes it easier for people to download stuff (and easier to find in the future ... things really end up getting buried in these forums after a while).

          The password is "ilovetheshubhub" and that's it. No registration or anything.

          (the shubhub was the original site name. The maintainer of that site, Spirit, transferred it over to the care of Willem under a new domain name because his web host provider began a policy of disallowing "download" sites. Willem kept the same password for obvious reasons.)

          I mention this just because half these free download sites, I can't figure out how to do the download or, heheh, well ... actually I have a 30 second attention span. :d
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • #20
            i noticed shub hub was down gotto check quaketastic. Those zombies look too generic i wanna make zombie sth strog alike you know like animated to life by some technological stuff or atleast some metal pieces frankenstein style
            Last edited by d1554573r; 12-17-2008, 01:28 AM.

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            • #21
              I tried the skins out for the first time. Very nice.

              Somehow they end up making the [regular] knights look short. I guess I had never realized they were so small before. I had always thought of them as nearly as tall as the player.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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              • #22
                i wonder does dp support diffusion map? I would love to add mirror effect to soldiers helmet or some metalic glow to armour. I cant find anything about diff support in readme (theres nothing bout gloss map (and it works) there either but w/e)

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                • #23
                  Originally posted by d1554573r View Post
                  animated to life by some technological stuff or atleast some metal pieces frankenstein style :p
                  yes!!!:d

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                  • #24
                    Okey i made some changes to hell knight (improved glow) this time i made some screenies for you

                    Glow in the Dark



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                    • #25
                      oh, mein, god....

                      is a-maz-er-i-zen

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                      • #26
                        again i mixed normal map with bump map and made some fun with bumps


                        Check his face now

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                        • #27
                          This guy is just 2gud. Seriously!!!

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                          • #28
                            Tbh those normal maps in test release are just temporary, i have to make bump maps manually and im just 2 lazy it takes ages since it requires a lot of redrawing the surface, all those filters to make bumps and normal maps are weak or atleast unsufficent for so low poly models like we got in quake.

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                            • #29
                              Originally posted by d1554573r View Post
                              Tbh those normal maps in test release are just temporary, i have to make bump maps manually and im just 2 lazy it takes ages since it requires a lot of redrawing the surface, all those filters to make bumps and normal maps are weak or atleast unsufficent for so low poly models like we got in quake.
                              Meh, just move on to the next monster. You'll get bogged down with life and never get to the one's I'd like done... uhhh I mean you'd like done. Anyway, next up... ZOMBIES!

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                              • #30
                                heh ya tis true, you'll go mad cos lets face it, people are their toughest critiques and it will never be perfect even though it looks great

                                and i agree maybe start the bio-mechanical Frankenstein re-animated zombies you wanted

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