Announcement

Collapse
No announcement yet.

Possible to re-map models?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by zylyx View Post
    Update:

    After some testing with zbrush, I have updated the hi-resolution mesh, which now weighs 173 340 triangles. This will allow for more detailed sculpting in zbursh. I have not posted a pic for now, at the moment, there is little noticable difference.
    That looks pretty sweet. Can you muscle up the chest, or would it be a pain at this point?

    Comment


    • #32
      Yeah, sure.

      Comment


      • #33
        just so everyone knows, i'm still working on this...lol.

        Comment


        • #34
          Originally posted by zylyx View Post
          just so everyone knows, i'm still working on this...lol.

          Comment


          • #35
            It's getting there...

            Comment


            • #36
              Ok, still getting there. I'm nearly finshed with the low-poly version, however, I decided that I wont be doing any normal mapping because Zbrush is a bitch to use with my old PC and doing the normal mapping+spec mapping+diffuse will take too long. I'm just gonna do the basic texture map for the low poly version of the model, and animate it. It should be done soon (as in the next two weeks).

              I will however release the hi-poly version of the dog model with the game model, if anyone is interested in it.

              Comment


              • #37
                Hello mother and zylyx,

                any updated on your work? Is something available for download?

                Comment

                Working...
                X