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Where are the crosshair graphics files in dp located?

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  • Where are the crosshair graphics files in dp located?

    I would like to edit mine. Can someone point me in the right direction, por favor?

  • #2
    id1/GFX

    I think they are in the .lmp file format.

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    • #3
      I have no "crosshair.lmp" is called something else?

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      • #4
        possibly. get a wad/lmp viewer and check them all out

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        • #5
          DarkPlaces has a couple of built-in crosshairs (they are stored in the engine code) but does not come with any crosshair graphics that you can edit.

          I'm sure DarkPlaces supports external crosshairs but you'd have to make them yourself.

          Save a crosshair as c:\quake\id1\gfx\crosshair1.tga and then load DarkPlaces and type crosshair 1 in the console.

          I'm not exactly sure how you make the transparent part of the graphic transparent. I tried using an alpha mask and it didn't seem to acknowledge it and I also tried using Quake palette color 255 and saving as 8-bit using the Quake palette and still no effect.

          If you can't figure it out how to get the transparent part to be transparent, you could always ask on the DarkPlaces IRC channel @ irc://irc.anynet.org/darkplaces
          Last edited by Baker; 01-06-2009, 10:34 AM.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • #6
            Thanks, Baker. Very helpful.

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            • #7
              guess I was wrong there. thnx for the updated info!

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              • #8
                :d

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                • #9
                  5 fps, welcome to my word, the word of; %^&$#^$&%&@%&[email protected]#%@#^$&@%$# you FPS

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                  • #10
                    Doom 3 crosshair... (and I made a few adjustments so everyone will stop raggin' me about my FPS )

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                    • #11
                      Originally posted by Baker View Post
                      I'm not exactly sure how you make the transparent part of the graphic transparent. I tried using an alpha mask and it didn't seem to acknowledge it and I also tried using Quake palette color 255 and saving as 8-bit using the Quake palette and still no effect.

                      If you can't figure it out how to get the transparent part to be transparent, you could always ask on the DarkPlaces IRC channel @ irc://irc.anynet.org/darkplaces
                      I used Paintshop Pro to save them as .png. During the save process, you can elect to save parts of the graphic as transparent. I haven't tried it with .tga yet, but it should work the same. Thank you for the info on file placement.

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                      • #12
                        Ah. I couldn't remember, DarkPlaces uses transparency a little differently than many other engines do (most of them, you use an alpha mask and save as 32-bit).
                        Last edited by Baker; 01-07-2009, 08:08 AM.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • #13
                          Remember if you are using Photoshop 7 for transperent TGA's, there is a big no-no bug in it that makes then entire image transperant. Just saying incase you run into this...

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                          • #14
                            looks cool, and i didn't mean to rag, i get the same fps :S

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                            • #15
                              Originally posted by metchsteekle View Post
                              looks cool, and i didn't mean to rag, i get the same fps :S
                              Oh, I didn't mean you. You just reminded me. I meant OTHERS.:d

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