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  • Quake Alpha Screenshots?

    Although I checked out the Pre-Release screenshots for Quake in one of the threads, I was curious if there are any screenshots of what Quake was originally supposed to look like when it was called Quake: The Fight For Justice.
    I remember one screenshot from a site on Quake's history which featured the main character (a medieval hero who wielded Thor's hammer), but the site's link is probably broken by now.
    Does anyone in Quake One keep archives of screenshots of what Quake was originally supposed to look like (from 1995-1996), or archives of PC magazine articles on the early coverage of Quake?

  • #2
    This is all that exists:



    It would have been a 16-bit 256 colour 2D side-scrolling platform game!

    More cool info on early-Quake here: http://www.quakeexpo.com/interview_romero.php
    IT LIVES! http://directq.blogspot.com/

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    • #3
      I would recommend contacting gaming magazines if you wish to try and preserve some early screenshot's. I recall seeing a gaming magazine having an article on Quake and it had some weird 'artist rendition" sledge hammer., but that was many moons ago.

      Garuntee'd it was a PC-Gamer magazine, I always had a subscription to some sort of gaming magazine when I was younger.
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #4
        I remember seeing early Quake shots in a mag, but they were just pictures of levels, comparing it to Duke Nukem's Build engine. It looked pretty much like Quake does now. I do vaguely recall seeing what you're talking about before, though. Be sure to share it here if you can find it. Best of luck!
        sigpic

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        • #5
          I have already read the John Romero interview with much interest, but thanks for recommending it mhquake, because the interview is awesome.

          I liked the screenshot for the medieval ogre, and Romero's description of what the ogre was supposed to do after you died. He is doesn't answer the question as to whether he liked Dissolution of Eternity, only that he was unsure of it because of Rogue's development of Strife. Romero obviously loves Scourge of Armagon. Bloody favoritism!

          Mindf!3ldzX, you're right, there is a PC Gamer issue on Quake with a sledge hammer on front, or more likely Thor's hammer with lightning striking it. It's issue 17 of PC Gamer, with the title QUAKE! on front. (I only know it from looking at list of covers on one of my PC Gamer issues).

          I didn't know you can request from the gamer magazine companies old screenshots or article clippings, because I thought their interests are elsewhere, or would refuse to give archive materials to any nostalgic enthusiast.

          Is it possible to request an archived article on Quake's beginnings from PC Gamer? How can they be requested?

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          • #6
            �on's nostalgia - originals
            Quake 1 Singleplayer Maps and Mods

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            • #7
              I've glanced at Aeon's Originals already, and they are very awesome. It's just a shame I can't find the screenshots which feature the main character wielding the Thor hammer, or the Aztec inspired levels for Quake. I was hoping that there might be archived PC Gamer shots which would show Quake when it was still planned as an RPG (with the Quake engine, not VGA sidescrolling graphics).

              On the topic of Quake's original conception, it might even be a cool idea to create a mod or Dark Places or Tenebrae engine game based of Quake: The Fight For Justice. Considering how much the Quake 1 engine has been pushed technically, we would be able to do what id Software had intended for the game, and it would be an opportunity to take advantage of the early textures and concepts for Quake.

              Wouldn't that be an idea?

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              • #8
                Do you mean http://nostalgia.poweredbylasers.com...ls/q/ogre1.jpg ? That's not the player.

                Fugly lighting and even more ugly textures is not what id Software intended. Neither did they mean to cover everything in moist shrink wrap (as Tenebrae does).
                Quake 1 Singleplayer Maps and Mods

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                • #9
                  Do have to ask, what is the Axe ogre holding in his other hand?

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                  • #10
                    I think it's a bag with a severed head inside, dripping blood muwahahahaha!
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • #11
                      �on's nostalgia - originals
                      �on's nostalgia - originals
                      �on's nostalgia - comparing pre-release vs. retail

                      Quake was actually better during development. If you read articles, it had an actual storyline, it was an fantasy RPG. But id Software dropped the project, put Doom styled weapons in the game, changed models, removed models, changed map layouts, etc. Quake only had 7 months to be shipped, but then they changed it during that period, very quickly because at the time they couldn't make a game code for the Quake they were making and instead made it a fps.

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                      • #12
                        http://nostalgia.poweredbylasers.com...ls/q/ogre2.jpg
                        http://nostalgia.poweredbylasers.com...ls/q/ogre1.jpg

                        Anyone have this model?

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                        • #13
                          Nah, sorry. That's like 1994/1995, the earliest version released was in 1996 which was only a test. The closest model you can get to that is the one from the test.

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