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  • 3ds max

    I want to update some or all of my models.
    I picked up 3dsmax and was wondering if there are any good tuts for q1 edits.I would like to start with the mini.
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  • #2
    I can't help you with Max, but there are good Blender tuts on youtube, so I'd assume there'd also be some for Max.

    What exactly do you want to update and what kind of help do you need? I know ijed uses Max, maybe he can give you some pointers.

    There might also be people in #qc, or on inside3d, who might be able to help.

    That's for Quake? Looks very hi-poly.
    Scout's Journey
    Rune of Earth Magic

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    • #3
      I wanna know too if there's an application for converting random models to .mdl..
      200 a�os de mi querido PARAGUAY
      14/05/1811

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      • #4
        I just want to make some small updates to the older animated weapon models,like skins and modifying the mini to look like the model in my previous post.This is for my own self gratification, I don't like the barrels sticking out.I also dont like the muzzle flashes
        Here are my next two target models.

        I do think blender can do most of it but my skills are pretty thin and there doesn't seem to be a program that can do import/export of Q1 .mdl
        There is a tut to make this one from scratch tho so I may try this one instead.
        Last edited by bluntz; 05-21-2011, 11:58 PM.
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        • #5
          Originally posted by daniocampo1992 View Post
          I wanna know too if there's an application for converting random models to .mdl..
          bluntz & daniocampo1992,

          There are several very good ones available. Please read these links for more information:
          - here
          - here

          R00k typically suggests Noesis to do the job.



          Originally posted by bluntz View Post
          I also dont like the muzzle flashes
          bluntz,
          I dont know which format the weapons in your clip have,
          but I guess .md3 or .mdl.
          You can easily get rid of the muzzle flashes by simply delete then in the animation frames.
          It can best be done in QME.


          Kind regards,
          Seven

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          • #6
            There are several very good ones available. Please read these links for more information:
            - here
            - here

            R00k typically suggests Noesis to do the job.
            Wow! Grande el Se�or Casaroja!

            Is it posible to edit then the anims with QME? Despite for being high poly models?
            200 a�os de mi querido PARAGUAY
            14/05/1811

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            • #7
              If the original model has animation frames and these frames can be converted,
              there is no reason why you should not be able to edit them in qme.
              As always be careful with the polygon limit though.

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              • #8
                Yes They are .mdl
                What is the poly limit for .mdl? for .md2 and .md3?
                Qwalk looks the most promising and I love that is Nix also.
                It also messes up the vertices it says in notes.
                I have Milkshape but the .mdl import/export says some other game than q1,so I did not try it.
                I am using QME for a viewer
                Blender suffers the same bugs as Qwalk it works but vertices can malform, and I was hoping to avoid the steep learning curve.
                I got Autodesk because I had some previous investment in it
                in my drafting for work. I ran RC14 years ago.
                The strange thing is all past work is leading me here, both work and play.
                I am using Inkscape to generate the gcode for my cnc project.
                Once I get this down pat I will actually cut these weapons out
                of foam and who knows perhaps make one functional as a spud cannon.
                Thanks for your effort.
                Last edited by bluntz; 05-22-2011, 04:03 PM.
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                • #9
                  Found it is 500 for mdl.
                  Some progress made with a stripped preform I found.
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                  • #10
                    Looking forward to the end result.

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                    • #11
                      This converting and texturing stuff is just too much for me.. -.-'

                      The minigun looks great! Good work!
                      200 a�os de mi querido PARAGUAY
                      14/05/1811

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                      • #12
                        I have found an export path for .mdl
                        The Quake 2 model editor will import the 3ds files and export to.mdl
                        I still have no idea how to animate it.
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                        • #13
                          More progress

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                          • #14
                            Originally posted by bluntz View Post
                            I have found an export path for .mdl
                            The Quake 2 model editor will import the 3ds files and export to.mdl
                            I still have no idea how to animate it.
                            Good that you have a pipeline.

                            You can probably also export to .md3 from Max, and then use Noesis to get a .mdl.

                            The same might work via .md5 format, but that's skeletal and your models need at least one bone stuck into them to export to .md5.

                            Still another way is to export to .md3, then use QWalk to convert that to .mdl.

                            As for animation, I suggest rigging it and then using keyframes for animation, which is sort of the normal way to do it.

                            This is how I rigged my minigun-turret.

                            http://spawnhost.files.wordpress.com...turret_rig.png
                            Scout's Journey
                            Rune of Earth Magic

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                            • #15
                              A bit of sound
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