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Love and hate it
Love the look but hate how anything that glows basically has the intensity of the sun. The bloom is WAY overdone. The gloss is too powerful too. Everything else is awesome (make that bright blue water more murky though ).
Just tried it with awful 27 fps.. There are no graphical configs, hell it doesn't even have a menu.. but looks good, you should take a look at the files OoPpEe..
I've been using Dark Basic for about 4yrs off and on, I"m definitely liking it and actually made something similar a few years back... I seen something about DX10 shaders and it liked f"n awesome!
At first i thought this was a DarkPlaces video, then when they walked into the main room i noticed the ceiling looked lower, then im thinking hmm this map was converted, then I saw the flashlight and heard the sound, and I';m thinking hmm, is this a Source engine conversion?? Never heard of DarkBasic , but looks interesting. I like.
I think the FOV used makes everything look wider/lower in this video. I've seen that happen in ID Quake and it's a simple tweak of the projection matrix to put it back right. Agree that the FX are completely overdone. Nice for a techdemo but I couldn't see myself actually playing something like this. The visual clash between stark and simple Quake content and shiny spangly FX is just too much and I'd be dialling all of the options down within 30 seconds.
-The video you see above is 100% coded from scratch using the programming language DarkBasic. I believe only the textures from Quake are used the rest was made from scratch... jumping, moveing, water shaders, jumping lava, teleprompter functionality etc etc etc EVERYTHING! Its not a "mod of Quake" Its a whole new game that looks A LOT like Quake!
Thats why I'm so excited about it. I'm about 60% capable of recreating that scene right now in DarkBasic.
however I turned my focus to my primary project (which isn't Quake) which I'm working on but this caught my fancy/attention/eye and I'm getting all warm and fuzzy inside just watching it!
-it's a language based off BASIC that is geared towards 3D and gaming. It's much simplier then C++ and you can get a simple game up and running within minutes! Great stuff for fast prototyping or even game development projects.
So the reason there is no menu or probably anything much more fancy then that you see is because the maker didn't program it in!
This video is very cool, but expect of that HDR and motion bloom and underwater caustics - is there a difference between DP and subj?
Netherless, it would be mega-awesome if Lord Havok include such features in DP.
>couldn't see myself actually playing something like this
Someone can play such way, it is better to have powerful FX and turn it off when they are sick, than to have no ability to turn it on when they are wanted.
Umm it's not compiled with Dark Basic, Quake is in C and Dark basic is well, dark basic.. it's just a map viewer written in Dark Basic It looks pretty tho but Dark Basic is a hideous language honestly it is fun because it is easy to do stuff in it but it's Basic and you wind up shooting yourself in the foot because well, it's basic...
Umm it's not compiled with Dark Basic, Quake is in C and Dark basic is well, dark basic.. it's just a map viewer written in Dark Basic It looks pretty tho but Dark Basic is a hideous language honestly it is fun because it is easy to do stuff in it but it's Basic and you wind up shooting yourself in the foot because well, it's basic...
i understand the limitations of the anguage but it's nice for prototyping
it was fun to play with but that was several years ago they may have fixed the million problems with it by then who knows, they kept saying they would but never did.
it was fun to play with but that was several years ago they may have fixed the million problems with it by then who knows, they kept saying they would but never did.
I've noticed the core features are great for knocking out a quick and rough draft of a game but if you want real detail your project can become quite hindering and even almost impossible to debug (at least for me in my current DBPro know how). I've actually been also learning up on C++ but haven't made much progress I'm using DarkBasic as a stepping stone really. I've only made "Hello world" programs in C++ in both windows and Linux.
I miss Linux I should probably boot into that for programming as I find the environment much more appealing for that.
The more I learn the simpler languages the more the complex languages become understandable! .
I just wish DarkBasic Pro was faster because once you start adding in all the pretty effects it tends to get constipated and the program tends to bog down.
I've been checking out Unity3D and while it looks promising I only have interest in developing for the Android OS which requires a $1,500 USD license (OUCH!)
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