Hello,
This Game belongs to the *newer* ones (compared to Quake).
It was released in 2006 (which is still fairly old, hehe).
If you like the Heretic/Hexen series, you will like this game too
It costs only a few bucks or less now.
I was always a great fan of fantasy ambience games and therefore was more than excited in 2006 before it was released.
Unfortunately the games movement speed is not handled the usual way, that is why I never played it too long:
The backwards speed is very slow compared to forward speed. And in combat situations, it was a gamebreaker for me.
Some time ago I wanted to play this jewel again and see if the "engine" knowledge from Quake could help to get rid of this backward *sneaking* speed.
I know, it is not meant to play this game with equal speed for forward and backward walking/running, but hey, it is a lot more fun to play it now.
I struggled my way through the engines cvars-list and finaly found it. Long story short:
Here is what you have to add to your autoexec.cfg (inside your \mm\cfg folder) to get a *normal* movement behaviour:
Then start your game with this extension:
Again, this may be a kind of cheating. That is what you have to decide for yourself. But at least you are moving with the same speed in all directions now, which is common in First-Person-Shooters and which held me from playing it till now.
Here are some impressions.
This game has amazing monster models !
And really unique and neat combat techniques and player features !






This Game belongs to the *newer* ones (compared to Quake).
It was released in 2006 (which is still fairly old, hehe).
If you like the Heretic/Hexen series, you will like this game too

It costs only a few bucks or less now.
I was always a great fan of fantasy ambience games and therefore was more than excited in 2006 before it was released.
Unfortunately the games movement speed is not handled the usual way, that is why I never played it too long:
The backwards speed is very slow compared to forward speed. And in combat situations, it was a gamebreaker for me.
Some time ago I wanted to play this jewel again and see if the "engine" knowledge from Quake could help to get rid of this backward *sneaking* speed.
I know, it is not meant to play this game with equal speed for forward and backward walking/running, but hey, it is a lot more fun to play it now.
I struggled my way through the engines cvars-list and finaly found it. Long story short:
Here is what you have to add to your autoexec.cfg (inside your \mm\cfg folder) to get a *normal* movement behaviour:
Code:
// added by Seven: sv_cheats 1 hl2_sprintspeed 220 // (default ist 180) faster movement hl2_sprintsidespeed 220 // (default ist 180) faster movement hl2_sprintforwardsidespeed 210 // (default ist 180) faster movement hl2_megasprintspeed 300 // (default ist 270) faster movement hl2_sprintbackspeed 200 // (default ist 60) faster movement hl2_walkforwardsidespeed 190 // (default ist 80) faster movement
mm.exe -console +exec autoexec.cfg
Again, this may be a kind of cheating. That is what you have to decide for yourself. But at least you are moving with the same speed in all directions now, which is common in First-Person-Shooters and which held me from playing it till now.
Here are some impressions.
This game has amazing monster models !
And really unique and neat combat techniques and player features !







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