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quake2xp 1.26.3 beta release

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  • quake2xp 1.26.3 beta release

    About release:
    • New render path with full dynamic lighting-shadowing (aka doom3)
    • Three render types - old lightmaping, old lightmaps with dynamic ppl light, full per pixel lighting-shadowing (required relight file)
    • In game light editor can create sphere, ellipse and cone lights with cubemap light filters (optional)
    • Shader gamma ramp (brightness, contrast, saturation)
    • Adaptive vertical sync
    • More adds and fixes


    Screenshots Gallery | Quake II xp

    Release contain only unit1 relight (base1-2-3-train)
    1. Update q2xp0.pkx from https://sourceforge.net/projects/qua.../media/baseq2/
    2. Download and unpak last binaries https://sourceforge.net/projects/qua...n32%20release/
    3. Remove your config and q2xp cache pack
    4. Play it
    Last edited by barnes; 12-29-2013, 01:53 AM.

  • #2
    Very nice work! Now I'm going to have to reinstall Quake II!
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      tnx

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      • #4
        i will test it with my textures i hope the engine works faster.

        Comment


        • #5
          some fixes
          1 set r_shadowCapOffset to zero
          2 for old gl2 cards open fxaa.fp and remove line
          #extension GL_ARB_gpu_shader5 : enable

          Comment


          • #6
            Can't wait to try this!

            Comment


            • #7
              quake2xp.exe ? Yandex.Disk
              new fixed exe (msaa work proper now)

              Comment


              • #8
                and the command for the light editor is? /Editlights?

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                • #9
                  press r_lightEditor 1 to enable it

                  my key binding for editor (add to your config)

                  bind INS "spawnLight"
                  bind HOME "spawnLightToCamera"
                  bind END "saveLights"
                  bind DEL "removeLight"
                  bind LEFTARROW "moveLight_right -1"
                  bind RIGHTARROW "moveLight_right 1"
                  bind UPARROW "moveLight_forward 1"
                  bind DOWNARROW "moveLight_forward -1"
                  bind PGUP "moveLight_z 1"
                  bind PGDN "moveLight_z -1"
                  bind KP_MINUS "changeLightRadius -5"
                  bind KP_PLUS "changeLightRadius 5"
                  bind KP_INS "copyLight"
                  bind KP_DEL "unselectLight"

                  Comment


                  • #10
                    also
                    clearWorldLights - clean all world lights
                    editFlare - 0-1 goto flare editing mode (size and position)
                    editLight <parameter> value
                    parameters list
                    origin <X Y Z>
                    color <R G B>
                    speed <X Y Z> (rotate cubemap filters)
                    radius <X Y Z>
                    cone <X> (projector cone size)
                    style <X> (color style number)
                    filter <X> (cubemap number)
                    angles <X Y Z> (projector direction)
                    shadow <X>
                    ambient <X>
                    flare <X>
                    flareSize <X>
                    flareOrigin <XYZ>
                    target <name> (trigger name)
                    start_off <X>

                    Comment


                    • #11
                      a question, as I open the file PKX?

                      Comment


                      • #12
                        @manuelqp31
                        try winrar or winzip, or any other program that can open packed files?

                        cuz thats what pk3 and pk2 and pak and such all are, nothing more but packed files,
                        and i always have been able to open any of them just fine with winrar
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

                        Comment


                        • #13
                          thank you very much for your help Talisa

                          Comment


                          • #14
                            but I have a problem, I go to quake 2 xp and tells me a sign "intel graphics card is unsupported

                            Comment


                            • #15
                              Originally posted by barnes View Post
                              press r_lightEditor 1 to enable it

                              my key binding for editor (add to your config)

                              bind INS "spawnLight"
                              bind HOME "spawnLightToCamera"
                              bind END "saveLights"
                              bind DEL "removeLight"
                              bind LEFTARROW "moveLight_right -1"
                              bind RIGHTARROW "moveLight_right 1"
                              bind UPARROW "moveLight_forward 1"
                              bind DOWNARROW "moveLight_forward -1"
                              bind PGUP "moveLight_z 1"
                              bind PGDN "moveLight_z -1"
                              bind KP_MINUS "changeLightRadius -5"
                              bind KP_PLUS "changeLightRadius 5"
                              bind KP_INS "copyLight"
                              bind KP_DEL "unselectLight"

                              Thx!

                              Comment

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