About release:
Screenshots Gallery | Quake II xp
Release contain only unit1 relight (base1-2-3-train)
- New render path with full dynamic lighting-shadowing (aka doom3)
- Three render types - old lightmaping, old lightmaps with dynamic ppl light, full per pixel lighting-shadowing (required relight file)
- In game light editor can create sphere, ellipse and cone lights with cubemap light filters (optional)
- Shader gamma ramp (brightness, contrast, saturation)
- Adaptive vertical sync
- More adds and fixes
Screenshots Gallery | Quake II xp
Release contain only unit1 relight (base1-2-3-train)
- Update q2xp0.pkx from https://sourceforge.net/projects/qua.../media/baseq2/
- Download and unpak last binaries https://sourceforge.net/projects/qua...n32%20release/
- Remove your config and q2xp cache pack
- Play it
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