well my current computer has the speed of a potato running anything that needs hardware acceleration for graphics. Most of the time when I want some multiplayer in quake, i use qwcl because it uses software renderer, which runs faster here, and also because the protocol has some movement prediction. same when it comes to netquake, i use winquake itself.
problem is, some servers seems to enforce usage of model skins that crashes qwcl (skin is taller than 200 units or something like that). noskins console command doesn't seem to be doing its job or maybe im just doing it wrong.
so yeah, is there a way to prevent said crashes? im trying the "dont bother the admin" approach for now. im not seeking for GUI features, i can live with an almost featureless client, as long as it is fast and doesn't have the mouse borked (while i prefer a solution for the issue above, im also open to existing alternatives).
Also sorry for bringing this up to a netquake forum. quakeworld.nu seems to be down and it was the only quakeworld related forum i knew of.
problem is, some servers seems to enforce usage of model skins that crashes qwcl (skin is taller than 200 units or something like that). noskins console command doesn't seem to be doing its job or maybe im just doing it wrong.
so yeah, is there a way to prevent said crashes? im trying the "dont bother the admin" approach for now. im not seeking for GUI features, i can live with an almost featureless client, as long as it is fast and doesn't have the mouse borked (while i prefer a solution for the issue above, im also open to existing alternatives).
Also sorry for bringing this up to a netquake forum. quakeworld.nu seems to be down and it was the only quakeworld related forum i knew of.
Comment