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in regards to top monster:
imo the left version is much better looking cuz it has an identity of its own.
the new version is trying to much to look like the cacodemon instead of just being a nice unique monster.
in regards to bottom monster:
arms on right look better... but the rest of monster looked better before imo.
especially the shading on the sprite as a whole was better before imo.
shading on new sprite is to bright giving the whole monster a slightly washed-out look.
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also... ive tried freedoom before myself, and i didnt like it much for the exact same reason
as the reason i mentioned why i think the old version of the top monster is better....
its trying to hard to be doom but at the same time have everything looking just barely different enough to not be sued for copyright infringement.
the game is trying to hard to be similar to doom, they should stop doing that and just make it a good fun shooter with an unique look,
instead of going with this 'just-like-doom-but-not-really' look that they got for nearly everything now, including the level-textures.
the fact everything is has that 'just-like-doom-but-not-really' look just makes you wish you were playing doom instead,
and it makes you constantly compare everything to doom which just causes you to regularly cringe at how a lot of the sprites look.
if the game would stop trying to mimick doom and just be its own unique thing, i think it could become a very fun and enjoyable game.
Currently, I'm trying to add new textures to Freedoom, then a major retexturisation of the maps will be started (see page 2) so that most maps won't be textured with Doom clones.
And yeah the artist tends to have a habit of making his sprites bright. Guess its the new art style of Freedoom. The older sprites were ass though.
Tbh, the sprites are pretty different from Doom. Freedoom needed this.
Edit: Apparently the artist made those changes so that its renderer-friendly.
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