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I do not fully understand your question.
Jeank�s reworked textures are included in his "Full compilation" download and work out of the box together with his modified engine.
Do you mean you tried to implement inkub0�s replacement textures into jeank�s modified engine and now have issues with it ?
I just quickly tested it and it works fine for me.
All you have to do is rename the "Textures" folder inside DATA1 (that will prevent jeank�s reworked textures from loading)
and now place inkub0�s textures in there. Keeping the DATA1/Textures folder naming. So that inkub0�s textures are inside DATA1/Textures folder.
In other words: Just swap jeank�s textures folder with inkub0�s.
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