I'm working on a new map called The Gothic Ruins, it has not been in production for 3 days. It will be a rich gothic-styled map.


















textures/skies/hellsky2
{
qer_editorimage textures/skies/dimclouds.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_sun .9 .9 1 70 65 78
q3map_surfacelight 60
skyparms - 512 -
{
map textures/skies/dimclouds.tga
tcMod scroll 0.02 0
tcMod scale 1 1
depthWrite
}
{
animMap 2 textures/skies/zdh_lightning1k1b.tga textures/skies/empty1.tga textures/skies/empty1.tga textures/skies/zdh_lightning1k2b2.tga textures/skies/zdh_lightning1k3b.tga textures/skies/empty1.tga textures/skies/empty1.tga
blendFunc GL_ONE GL_ONE
rgbGen identity
rgbGen wave inverseSawtooth 0 1 0 2
tcMod scale 3 3
//tcMod scale 5 5
}
{
map textures/skies/dimclouds.tga
blendFunc GL_ONE GL_ONE
tcMod scroll 0.02 0.01
tcMod scale 3 3
}
}
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