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The Gothic Ruins - new map

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  • The Gothic Ruins - new map

    I'm working on a new map called The Gothic Ruins, it has not been in production for 3 days. It will be a rich gothic-styled map.











  • #2
    It's looking good, about how much longer till release? I'd like to see a whole run through.

    http://mysticcreations.yolasite.com/

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    • #3
      When I add more rooms and items.

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      • #4
        Looking great thus far. Any chance of you doing a Q1 port? Can use the zombies in place of the corpses on the wall and also use Q1 textures - which would give it a even darker look.

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        • #5
          I don't know where to get a Quake 1 map editor.

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          • #6
            Worldcraft can do it with Q1 plugins - quakeone.com/qadapter/
            Quark (Quake Army Knife) - quark.sourceforge.net/ also supports many other games

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            • #7
              New shot, some changes.

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              • #8
                I want to see this map becoming a SP map supporting Quoth mod: go map !!
                What Does Not Kill You, Makes You Stronger

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                • #9
                  More new shots.




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                  • #10
                    The Gothic Ruins 0.1 Pre-Alpha

                    The Gothic Ruins 0.1 Pre-Alpha

                    I've released 0.1 pre-alpha with some changes you saw from the screenshots provided.

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                    • #11
                      Buuuuuuump!

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                      • #12
                        I started testing with rotating objects and added lightning!

                        [ame]http://www.youtube.com/watch?v=0HF-EX8ulm4[/ame]

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                        • #13
                          I really like the lightning. It adds to the map 100%! Can something like that be done in Q1?
                          Is this available for download with the lightning?

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                          • #14
                            I have no idea, and no... not yet.

                            If you want the shader here:

                            Code:
                            textures/skies/hellsky2
                            {
                            	qer_editorimage textures/skies/dimclouds.tga
                            	surfaceparm noimpact
                            	surfaceparm nolightmap
                            
                            	q3map_sun .9 .9 1 70 65 78
                            	q3map_surfacelight 60
                            	skyparms - 512 -
                            	{
                            		map textures/skies/dimclouds.tga
                            		tcMod scroll 0.02 0
                            		tcMod scale 1 1
                            		depthWrite
                            	}
                            	{
                            		animMap 2 textures/skies/zdh_lightning1k1b.tga textures/skies/empty1.tga textures/skies/empty1.tga textures/skies/zdh_lightning1k2b2.tga textures/skies/zdh_lightning1k3b.tga textures/skies/empty1.tga textures/skies/empty1.tga
                            		blendFunc GL_ONE GL_ONE
                            		rgbGen identity
                            		rgbGen wave inverseSawtooth 0 1 0 2
                            		tcMod scale 3 3
                            		//tcMod scale 5 5
                            	}
                            	{
                            		map textures/skies/dimclouds.tga
                            		blendFunc GL_ONE GL_ONE
                            		tcMod scroll 0.02 0.01
                            		tcMod scale 3 3
                            	}
                            
                            }
                            Last edited by Grim Warlock; 04-18-2011, 07:56 AM.

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                            • #15
                              I'll just leave this right here...

                              [ame=http://www.youtube.com/watch?v=PGmT55QACzo]YouTube - The Gothic Ruins Progress[/ame]

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