I'm working on a new map called The Gothic Ruins, it has not been in production for 3 days. It will be a rich gothic-styled map.



















textures/skies/hellsky2 { qer_editorimage textures/skies/dimclouds.tga surfaceparm noimpact surfaceparm nolightmap q3map_sun .9 .9 1 70 65 78 q3map_surfacelight 60 skyparms - 512 - { map textures/skies/dimclouds.tga tcMod scroll 0.02 0 tcMod scale 1 1 depthWrite } { animMap 2 textures/skies/zdh_lightning1k1b.tga textures/skies/empty1.tga textures/skies/empty1.tga textures/skies/zdh_lightning1k2b2.tga textures/skies/zdh_lightning1k3b.tga textures/skies/empty1.tga textures/skies/empty1.tga blendFunc GL_ONE GL_ONE rgbGen identity rgbGen wave inverseSawtooth 0 1 0 2 tcMod scale 3 3 //tcMod scale 5 5 } { map textures/skies/dimclouds.tga blendFunc GL_ONE GL_ONE tcMod scroll 0.02 0.01 tcMod scale 3 3 } }
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