If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
and another thing i find quite funny is that this person turned the models into sprites.
skulltag and GZdoom support using models too, so he couldve just converted the models instead. this just looks like shit imo, that he converted doom3 models into sprites
and it was a complete waste of time since he couldve just used the models
Naw, I like the old authentic look. I use risen3d for HD Doom.
With regards to copyright, I'll let Id and the moderators of this forum deal with it and not share what I have already downloaded. This issue is too touchy for me.
Doom all the way, game that got me into all of id's 90s DOS games, im new to quake and im new here so i can't say too terribly much about the game but i defiantly like it, i tend to like most games like this though haha.
Another good game by id is hexen check it out if any of you guys haven't
@Seven hello my friend, do not be so severe with webangel, in moddb is hosted a standalone game that Ripped enterily quake 1 to ported it to a modified goldsource engine !!!!!!!!!! Quake Remake Windows game - Mod DB this is a very ugly demostration of ID software copyright violation.
the invasion has begun! hide your children, grab the guns, and pack sandwiches.
I'm making a compilation of the best textures, models, fonts, and high res graphics for GZDoom. I need some cool effects for projectiles and explosion and should be done
Doom is slightly more favored than Quake. I really like the hellish theme, and it was more complete in conveying that atmosphere.
Quake, although great, lacked some of the smaller details.
Both Doom and Quake are classics, upon whose shoulders rest much of the 3D gaming industry. But I like Doom more because it was my first fully-immersed 3D gaming experience (Wolf3D was a nice try, but it didn't pull you into the maps like Doom). Doom has a fairly consistent theme throughout, which I don't get as much from Quake. Quake seems to be assembled from the assets of two different games: a fantasy/medieval game and a sci-fi game. You've got ogres and knights in plate armor alongside space marines with energy weapons. The maps also alternate between sci-fi tech and medieval wood/stone. It still seems weird to me, and I never felt that way about Doom.
Both Doom and Quake are classics, upon whose shoulders rest much of the 3D gaming industry. But I like Doom more because it was my first fully-immersed 3D gaming experience (Wolf3D was a nice try, but it didn't pull you into the maps like Doom). Doom has a fairly consistent theme throughout, which I don't get as much from Quake. Quake seems to be assembled from the assets of two different games: a fantasy/medieval game and a sci-fi game. You've got ogres and knights in plate armor alongside space marines with energy weapons. The maps also alternate between sci-fi tech and medieval wood/stone. It still seems weird to me, and I never felt that way about Doom.
quake is better
the invasion has begun! hide your children, grab the guns, and pack sandwiches.
To me, it is really hard to point out which game is better. It's kinda like comparing an apple to an orange... It's kinda like comparing an alternative rock band to a heavy metal band... Both games are very different. But from a basic FPS perspective, I liked Quake a little bit more than Doom. I loved the movements in Quake (Quake had so much space for jumping, aiming, and dodging). For a 90's game, Quake was very complete. It was good for both singleplaying and multiplaying. Doom had some great features, don't get me wrong. But there's something about Quake that seems very addictive... There's something magical about Quake.
"Through my contact lenses, I have seen them all, I've seen wicked clowns and broken dreams / Crazy men in jumpsuits trying to be extreme and messing around with your computer screen" - Creative Rhyme (03/23/2012)
Quake seems to be assembled from the assets of two different games: a fantasy/medieval game and a sci-fi game. You've got ogres and knights in plate armor alongside space marines with energy weapons. The maps also alternate between sci-fi tech and medieval wood/stone. It still seems weird to me, and I never felt that way about Doom.
That's somehow the reason why I like Quake better. For me it always felt a bit dream like and surreal. It has a very unique and nightmareish atmosphere that I like.
The worst thing I can be is the same as everybody else. I hate that.
- Arnold Schwarzenegger
Comment