find the server you ping good at 50ms is sufficient, lead your aim RL and drag your LG, rage.quakeone.com practice mode is a good place to tread NQ water.
Announcement
Collapse
No announcement yet.
Lag compensation?
Collapse
X
-
Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
-
Originally posted by Mindf!3ldzX View PostI don't buy into telling the difference between a 50ms (keypress -> action round trip) dely is THAT noticable compared Quakeworld.
I don't play MP, any reason players prefer NQ to QW? No lag compensation sounds like a major issue?
Comment
-
seems to be a regional/historical thing, and also NQ players used to complain about some effects of prediction such as "rockets coming out of nowhere" or something. I don't know how much there actually is to that, though, since there are some monstrously skilled QW players who don't seem to be having any problems.
Another common complaint seems to be "bunnyhopping is too easy in QW". From the little experience I have playing NQ online, no one seems to bunnyhop in Netquake.
Comment
-
Originally posted by golden_boy View Post..., no one seems to bunnyhop in Netquake.
@ Spike: thanks, as always, for the info and taking the time to reply.
Kr's
MontyLast edited by Mr.Burns; 05-17-2013, 07:43 AM.Mr.Burns
"Helping to keep this community friendly, helpful, and clean of spammers since 2006"
WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
Servers: Quake.shmack.net, damage.servequake.com
News: JCR's excellent ctsj_jcr map is being ported to OOT
Comment
-
Read up here:
QuakeWorld.nu - QW physics vs NQ physics: everything you ever wanted to know
about what makes ppl rage (the differences between NQ and QW)
Comment
-
Originally posted by golden_boy View PostFrom the little experience I have playing NQ online, no one seems to bunnyhop in Netquake.
NQ MP is just fine, please do not touch code and make it feel like quakeworld.Rambo[RuM]
I support:
Quakeone.com ..... of Course!
Qrack - Thank You r00k
Yayo Industries - Thank you frenzy
Zero CTF - Thanks mono
Comment
-
strafing into walls has always been a hallmark of NQWant to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
Comment
-
Actually, one ironic thing that can be said for NQ and low latencies is that NQ's fixed network framerate and interpolation and things mean that even with a 'low latency', your effective latency at 20ms isn't fantastically better than 50.
Comment
-
Originally posted by Spiney View Post50 ms more is a huge difference... I can definitely notice when there's 10 ms difference in input lag.
I don't play MP, any reason players prefer NQ to QW? No lag compensation sounds like a major issue?
As for myself, anything less than an instantaneous reaction to my commands feels horrible as a player. The character is an extension of myself, yes, an extension of myself that gets pawned frequently but one none the less. There's just this huge mental disconnect that goes on when I press a button and it takes time to respond, be it a quarter or half a second.
Turns it from "I'm in this world" to "I'm issuing orders with a keyboard". The feeling of being in the game, RPG players usually refer to the feeling as immersion, and while immersion does almost nothing for a true competitive player's experience, for casual returning players it's a must have feeling to be able to enjoy it.
Quakeworld's Pushlatency was a flawed but needed step, these days almost all modern games use some kind of perdiction system. For me it's either that or play on LAN. (which I have been doing lately).
Darkplaces isn't too bad connecting to a NQ server and using cl_movement_latency 1 although it dosn't work quite as well as the protocols that Darkplaces brings up when it connects to another Darkplaces Server or to a Quakeworld Server, it does the trick in terms of immersion.
Comment
-
Actually, one ironic thing that can be said for NQ and low latencies is that NQ's fixed network framerate and interpolation and things mean that even with a 'low latency', your effective latency at 20ms isn't fantastically better than 50.
Even with a 20ms ping a default ticrate of 0.1 is only 10 updates per second. Compared to QW's default of 72 updates per second. Although, 90% of netQuake servers now use 0.025 (40 updates per second). To me, QW feels only effective if playing sub 50ms ping. Why? Because even with all the prediction your fire button is still lagged; decoupled by your movement. Which makes it feel like my gun jams. If all input is lagged it just feels like your driving a bulky robot, you get used to it.
The majority of the servers i play on provide me with sub 10ms ping so.....
Comment
-
and Rambo is right, play a game of 3Wave and you'll see plenty of bunny hopping.Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
Comment
-
Originally posted by Mindf!3ldzX View Postand Rambo is right, play a game of 3Wave and you'll see plenty of bunny hopping.Rambo[RuM]
I support:
Quakeone.com ..... of Course!
Qrack - Thank You r00k
Yayo Industries - Thank you frenzy
Zero CTF - Thanks mono
Comment
-
Well, on the note about bunny hopping nq vs qw
in QW hold strafe and jumping and u will gain exponential speed.
in nq u dont. I read what tonic said,
Bunny hopping
This is what first comes to mind when one thinks of what makes QW physics different.
Bunny hopping in QW is a consequence of two things
1. No mandatory friction frame. Can land and jump again without losing any speed.
2. Client fps are independent from server fps. Higher fps = more speed gained when turning. NQ servers typically run at 20fps, hence very little speed is gained, and a large part of it is then lost upon contact with the ground.
But when you start a local server in NQ (with the map command), the server runs at the same fps as the client (up to 72 fps in unmodified Quake). So you can do some impressive bunny runs in NQ, see Quake Done Quick demos.Last edited by R00k; 05-23-2013, 10:20 AM.
Comment
-
I compensate for lag with a big gun that goes BOOOOOOM!!!!
Originally posted by R00k View PostI still think QDQ guys are using either a modded progs.dat or slower host_framerate (ie slow motion). I can strafe-bunny faster at host_framerate 0.01 than at 0.
Turn your host_framerate way down then make QDEQ (Quake Done Even Quicker). If they can do it without changing the host_framerate or progs.dat then imagine what they could do with hacks.
They do technically hack the game however....*SPAWN* ,GL jump to the exit in a couple seconds? common that's just lazy.
Last edited by Phenom; 05-23-2013, 10:47 AM.
Comment
Comment