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  • quake mp rebalancing

    has anybody gone and re balanced quake mp? (like nerfing the rl, or increasing the nail speed.)
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  • #2
    RemakeQuake did. We had a multiplayer demo with a couple maps, the server is actually still listed at this site.

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    • #3
      host a CAx server, and login as admin. setsplashdamage (low splash damage enabled)

      that will nerf the RL splash damage. r00k would know more about the actual mechanics that are going on,I would probably get it wrong

      regular mode = RL directhit can = 110-120 damage?
      low splash mode = rl directhit max dmg = 110 damage max?
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #4
        the setsplashdamage in CAx controls the radius damage drop off.
        In Quake1 there's this magic box that contains the radius damage, so the weakest hit u get from splash damage is 40 at 160 units from the center of the explosion, then it drops to 0 at 161 units.

        In Quake3 it starts at 120(center)----to 0 (at the edge) of the radius.
        Code:
        hurt = missile_damage * ( 1.0 - distance from explosion / missile_damage + 40);
        missile damage in quake1 is randomized base 100 + (random between 0 and 20) (120points max)
        the standard radius is missile damage + 40 or 160 units max.

        some people think its weaker but its the same damage. it just that standing 50% away from the impact center the q3 method feels weaker.

        hmm what was the original question?
        Last edited by R00k; 06-04-2013, 01:26 PM.
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • #5
          Yes, you are correct.
          Code:
          	damage = 100;
          	splashDamage = 100;
          	splashRadius = 120;
          the damage from a rocket splash is calculated as
          Code:
          points = splashDamage * ( 1.0 - distance / splashRadius );
          AND IN QUAKE LIVE THESE VALUES ARE EVEN WEAKER!!
          Last edited by R00k; 06-04-2013, 02:13 PM.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            Originally posted by syluxman2803 View Post
            has anybody gone and re balanced quake mp? (like nerfing the rl, or increasing the nail speed.)
            Hi Syl
            In Quake Deathmatch plus, the server admins can alter the balance in multiplayer games during the game itself by adding weapons, ammo, powerups etc virtually anywhere on the map they choose. The process was fairly simple - Admin stands in a spot during the game > selects the entity he would like to place > admin moves away > entity now appears for everyone to use. Some of the more hardcore players like to battle it out and gain control over difficult areas but it can be useful if you have an individual who is determined to camp in a particular strong hold for example around the RL or RA and no one else is getting a look in. Fortunately when I used to play on the Bigfoot and Flanders servers we had our own camper removal system, it was named Polarite

            Kr's
            Monty
            Last edited by Mr.Burns; 06-05-2013, 01:13 AM.
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            • #7
              thanks for the info guys. another quake knowledge hole plugged!
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              • #8
                I personally like nerfed RL because once you get someone bouncing you can pretty much treat them like a ping pong ball and it makes the LG a attractive graping tool
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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