as suggested by the title, this is a little idea that's been floating around in my head for a while, but only recently has it formed into something i would like to share with the rest of the q1 community. Today, q1 multiplayer is not fun.
now while many say its the admin/player abuse, i think we can all agree its the lack of any decent player-base. the term multiplayer suggests many players, and the same 5 people playing everyday does not do the word justice.
before i continue, i just want to point out that this is just me blabbing an idea. it does not have to be taken seriously or even acknowledged, but it would be nice if it would be taken as such. now moving on...
*****
the idea i have is to create 3 "leagues", the idea behind this is to separate the q1 players based on skill, and as players increase in skill, they move on to the next league.
the 3 leagues are:
1: noob/beginner league- the idea here is to take new players and show them the basics of whatever mode is being presented (CAx, DM, CTF, etc). veterans and elite players would be here in a teaching role, to show newbs how to
move,shoot, rj, hook, etc. this is very important, becasue you cant breed good players by just raping them when they play mp for the first time. teaching them the basics now may be tedious, but will create a decent challenge for those
who crave it later on.
2: standard league- after players become proficient in the basics of q1 mp, they move on to here, where they can test there newly acquired skills, as well as develop new ones. again, vets would be here as observers, not to fight, but to
maybe offer tips.
3: elite league- when a player has become exceedingly proficient at mp, they move on here, where they face there former mentors to see how well they have come along. this is the reward for vets who would put there time into training:
instead of raping a newb, and then giving him vague advice, they are are facing an opponent whop has trained and practiced to the point that they make a good challenge.
*****
each league could be divided into sub-leagues based on game mode, and each sub-league could have a server, or sub-leagues could share a server.
obviously we would need a large player base to make this worthwhile, but this system could train those who do come here until, just maybe, we do have a decent base o' players.
comments,questions, criticism expected/welcomed as usual.
now while many say its the admin/player abuse, i think we can all agree its the lack of any decent player-base. the term multiplayer suggests many players, and the same 5 people playing everyday does not do the word justice.
before i continue, i just want to point out that this is just me blabbing an idea. it does not have to be taken seriously or even acknowledged, but it would be nice if it would be taken as such. now moving on...
*****
the idea i have is to create 3 "leagues", the idea behind this is to separate the q1 players based on skill, and as players increase in skill, they move on to the next league.
the 3 leagues are:
1: noob/beginner league- the idea here is to take new players and show them the basics of whatever mode is being presented (CAx, DM, CTF, etc). veterans and elite players would be here in a teaching role, to show newbs how to
move,shoot, rj, hook, etc. this is very important, becasue you cant breed good players by just raping them when they play mp for the first time. teaching them the basics now may be tedious, but will create a decent challenge for those
who crave it later on.
2: standard league- after players become proficient in the basics of q1 mp, they move on to here, where they can test there newly acquired skills, as well as develop new ones. again, vets would be here as observers, not to fight, but to
maybe offer tips.
3: elite league- when a player has become exceedingly proficient at mp, they move on here, where they face there former mentors to see how well they have come along. this is the reward for vets who would put there time into training:
instead of raping a newb, and then giving him vague advice, they are are facing an opponent whop has trained and practiced to the point that they make a good challenge.
*****
each league could be divided into sub-leagues based on game mode, and each sub-league could have a server, or sub-leagues could share a server.
obviously we would need a large player base to make this worthwhile, but this system could train those who do come here until, just maybe, we do have a decent base o' players.
comments,questions, criticism expected/welcomed as usual.
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