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idsoftware's evolution

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  • idsoftware's evolution

    I find it very fascinating... idsoftware used to make peaceful/adventure games, such as Commander Keen. But after the release of Wolfenstein 3D, idsoftware took a different path... id started to create brutal/bloody games. (That goes without saying - Doom and Quake are very brutal). What caused idsoftware to change its trend? Who knows? Maybe in 1992, many people wanted games to become more violent.
    "Through my contact lenses, I have seen them all, I've seen wicked clowns and broken dreams / Crazy men in jumpsuits trying to be extreme and messing around with your computer screen" - Creative Rhyme (03/23/2012)

  • #2
    If I would hazard a guess, PC's got faster. Fast enough that for the time they could do reasonably realistic (for the time) simulated 3D. Other than static environments with fixed background images, 3d realism was not accessible to average computers prior to that. id was a modest success with games targeted at younger audiences. They probably wanted to break away from the mold and do a fast arcade shooter with graphic violence. Doom was a runaway success and like any business that wants to make more money, they continued a model that seemed to work with violent games.
    Also, I think the early 90s saw a lot of angst come out through pop culture with grunge music becoming mainstream (Nirvana, Alice in Chains, Smashing Pumpkins, etc.) and I think the tastes of the under 25 crowd (circa 1992) reflects that. It wasn't just Doom. There was Mortal Kombat, Night Trap, Alone in the Dark, and a lot of other games I can't think off the top of my head.

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    • #3
      Good question, maybe because the industry was becoming more "mature" aimed?.

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      • #4
        It's because of Romero style... he likes blood

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