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  • CAX server settings

    Why do the default settings for CAX servers seem to set sv_maxspeed to 335 instead of 320?

    I feel if they want to increase the speed of the gameplay, reduce the sys_ticrate to 0.015 instead, and leave sv_maxspeed at 320.

  • #2
    I changed yesterday the maxspeed of my CAX server in NY to 320. ( newyork.servequake.com:26004 )
    Dunno why the default speed is 335...
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    • #3
      Lol... I do know why hehe!

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      • #4
        lol, noooooooooooooo. I googled it for you guys since,well,it was seeming trivial when it isn't ! I found this

        This is what I sent you:

        I think you are missing the point of the server, which is to make it suitable for all, including "newbs". Not just advanced players. Quake is a dying community and needs all the help it can get. Im not trying to drive others away, I want others to be encouraged to play. With the ticrate set so low it allows the advanced to players to become more leet, which in turn frustrates the newer players that get "owned", it also starts to increase pings and cause connectivity problems, especially the higher your ping is already. This decision has been made. I am not letting others "color" what I think. Im only trying to make the server suitable for everyone to play at. Maybe you are expecting to go in a different direction than I am with this.

        And:

        It was my understanding from Dreadful that .025 was set as a standard by the owners of all the CAx servers. I dont wanna mess that up. Also, when the ticrate is set that low it bends the physics horribly out of shape and messes up the splash. With the ticrate set at .025 you still get the "smooth" and "fast" feelings without doing much damage to the gameplay. As for splash damage, I plan on having it set on the lowest, or "normal" setting.

        And you come up with this?

        I only asked Dreadful what the ticrate was set at and he told me that the server owners agreed to make all of the servers set at .025. That is all Dreadful has told me. So, I did a little research on what it actually does and the affects of it. You only want whats best for you, and dont care about anyone that isnt as experienced as you, or is a "newb". It is not a fact that Dreadful is talking to me besides the above statement which Was only a response to a question I asked him.

        If you're so sick of it. Maybe YOU should leave. Nobody has infested my mind with their ideas, this is all my doing with other's suggestions noted.

        That was quoted from http://quakeone.com/43034-post36.html , the one thing I can tel you is that ticrate was changed for a reason, I had nothing to do with it , and its been the status quo of CAx servers for quite some time now.

        Do a few RJ's at various places in CAx then fire up Rapture/Mungo's CA+ and try to preform the same sloppy RJ's and you will note, that changing the ticrate from 320 will return very demanding timing.

        Quake1 must cater to newbs.... right now, we all share a pond. We're sharks in a small pond, and everytime you toss new into that small pond full of sharks. Yah, you get where its going.



        When in doubt ask r00k
        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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        • #5
          Originally posted by Mom View Post
          Lol... I do know why hehe!
          Next time say something instead giggling about it

          For the love of keeping the ancient ruins intact and memorable.

          just as example, lets say someone shows back up from Clan Arena gaming past.
          They hit up the NYCAX server and vote practice mode to RJ around the server, only to find out they suck at it now.

          answer really is,No, you don't suck at RJ's , the settings have just been reverted to CA+ shite after god knows how many years of being taken for granted in CAx.

          Its the various niche settings that makes each mod unique! R00k we really could use a CAx manual/handbook/etc
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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          • #6
            okay, okay. But what is the motivation behind increasing the sv_maxspeed from 320 to 335?

            Look, I'm all for different mods playing differently, but my thinking was that it would be nice to have some uniformity to physics across mods...

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            • #7
              if you have a shitty ping its less noticable, r00k knows the ultimate answer?
              Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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              • #8
                I think r00k's answer is that sv_maxspeed 335 results in a steady state speed of 320 when running in a straight line.

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                • #9
                  ^^what he said.

                  Back when RAGE was going online, Yellow#5 was the organizer between me solecord and HDZ. It was his idea.
                  Rage was the flagship server for CAx before any other servers came along. Later distributions just included a bare-bones cfg from rage.

                  but yes, after physics, 335 will produce a constant 320 if u turn on show_speed in Qrack, JoeQuake or EngineX...etc./
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • #10
                    Originally posted by R00k View Post
                    ^^what he said.

                    Back when RAGE was going online, Yellow#5 was the organizer between me solecord and HDZ. It was his idea.
                    Rage was the flagship server for CAx before any other servers came along. Later distributions just included a bare-bones cfg from rage.

                    but yes, after physics, 335 will produce a constant 320 if u turn on show_speed in Qrack, JoeQuake or EngineX...etc./
                    I just don't see the point though. It just seem so arbitrary. sv_maxspeed of 320 results in a steady state speed of ~205, this is default, why change it so that steady state speed is 320? Just because? it seems so weird, and arbitrary. I mean why change it away from default in the first place?

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                    • #11
                      I always presumed that
                      -HPB's have easier navigation capability / plays smoother
                      -RocketJumps aren't only for the wicked elite , even a newb can preform a sloppy RJ and feel accomplished.
                      -CA has always had a faster pace of gameplay than say,TDM,RA or Runes... The only mod that exceeds the pace of CA is CTF. It only made the gameplay better IMO.

                      CAx settled into the settings exhibited @ Rage and to revert back to a CA+ style would be utterly annoying.
                      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                      • #12
                        sv_maxspeed 320 = 304 after physics

                        sv_maxspeed 335 = 320

                        i didnt initialize it but the ca community played at rage primarily from 2006 ++ so its become the standard... we're lucky i didnt have walljumps on by default too

                        I think the main focus we are talking about is having a standard run-speed for all mods. CA has damage free rjs how much faster does the game need to be?
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                        • #13
                          Originally posted by R00k View Post
                          sv_maxspeed 320 = 304 after physics

                          sv_maxspeed 335 = 320

                          i didnt initialize it but the ca community played at rage primarily from 2006 ++ so its become the standard... we're lucky i didnt have walljumps on by default too

                          I think the main focus we are talking about is having a standard run-speed for all mods. CA has damage free rjs how much faster does the game need to be?
                          Yes, this exactly my point. Decreasing the ticrate from 0.05 already helps movement. There's no need to also increase movement speed. I think it's good to have some consistency across the main mods (DM, CTF, and CA).

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                          • #14
                            Leave the speed's the same in CAx.. Work's fantastic.. Love the faster game play compared to some slow moving crap.

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                            • #15
                              Originally posted by wicked_lord View Post
                              Leave the speed's the same in CAx.. Work's fantastic.. Love the faster game play compared to some slow moving crap.
                              I think no damage rj'ing gives you enough speed already, as well as the fact that the ticrate is lower than default. It's sort of comical how it all came into being.

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