I have an original Quake CD from GT Interactive that uses lha files designed for DOS. It includes a shareware and registered version of quake. It has a directory structure for shareware and a different license than the registered version.
The Quake1 that comes with Ultimate Quake is a typical setup.exe installer. It only comes with a registered version of quake. The shareware version and shareware license is missing. It's unfortunate that when you buy the game 10 years later you get *less*.
LICENSE.TXT is for the registered game. LICINFO.TXT is only an overview but mentions an slicense.txt and rlicense.txt. My GT Interactive version has slicense.txt and rlicense.txt. This Activision version does not. Additionally, their license is different from the original rlicens.txt. They have intentionally removed the shareware version.
Also, if you read the license, the Activision (Ultimate Quake) license is more restrictive. It specifically prohibits creating derivative works that can operate on a demo, test, or any other version of quake. I checked my original CD and it has no such clause.
This new license also prohibits new creations in a way that the original CD did not: "You shall not create any New Creations which infringe against any third party right or which are libelous, defamatory, obscene, false, misleading, or otherwise illegal or unlawful."
Why should they care if someone makes an obscene mod? Who gets to decide what's obscene? And anything illegal is already covered by that nation's laws. IMHO a game's license should not be dictating this. Ugh, lawyers...
Here are the contents for those who are interested (I can't view the avi because it uses a proprietary codec):
Bin
Bin/Quake.dbd
Bin/demo32.exe
Directx
Directx/cfgmgr32.dll
Directx/directx.cab
Directx/directx.inf
Directx/dsetup.dll
Directx/dsetup32.dll
Directx/dxsetup.exe
Directx/setupapi.dll
Docs
Docs/COMEXP.TXT
Docs/GLREADME.TXT
Docs/Help.rtf
Docs/JOYSTICK.TXT
Docs/LICENSE.TXT
Docs/LICINFO.TXT
Docs/QUAKE Manual.pdf
Docs/TECHINFO.TXT
Docs/WQREADME.TXT
Docs/readme.rtf
Extras
Extras/Acrobat
Extras/Acrobat/rp500enu.exe
Extras/Cs
Extras/Cs/GETINFO.DLL
Extras/Cs/Sysinv.dll
Extras/Cs/anet.inf
Extras/Cs/sysinfo.exe
Extras/Quake Movie
Extras/Quake Movie/History_of_Quake.avi
Setup
Setup.exe
Setup.ini
Setup/Data
Setup/Data/CWSDPMI.EXE
Setup/Data/FXMEMMAP.VXD
Setup/Data/GENVXD.DLL
Setup/Data/LICENSE.TXT
Setup/Data/MGENVXD.VXD
Setup/Data/PDIPX.COM
Setup/Data/PMPRO16.DLL
Setup/Data/PMPRO32.DLL
Setup/Data/Q95.BAT
Setup/Data/QLAUNCH.EXE
Setup/Data/QUAKEUDP.DLL
Setup/Data/Quake.ico
Setup/Data/WDIR16.DLL
Setup/Data/WDIR32.DLL
Setup/Data/WDIRNOP.COM
Setup/Data/WDIRNOP.PIF
Setup/Data/WQ.BAT
Setup/Data/Winquake.exe
Setup/Data/quake.exe
Setup/Data/spd3d.uc
Setup/Data/spd3d.uc2
Setup/Data/vquake.exe
Setup/ID1
Setup/ID1/PAK0.PAK
Setup/ID1/PAK1.PAK
Setup/ID1/config.cfg
Setup/ID1/glquake
Setup/ID1/glquake/backpack.ms2
Setup/ID1/glquake/bolt.ms2
Setup/ID1/glquake/bolt2.ms2
Setup/ID1/glquake/bolt3.ms2
Setup/ID1/glquake/demon.ms2
Setup/ID1/glquake/dog.ms2
Setup/ID1/glquake/eyes.ms2
Setup/ID1/glquake/flame.ms2
Setup/ID1/glquake/flame2.ms2
Setup/ID1/glquake/g_nail.ms2
Setup/ID1/glquake/g_rock.ms2
Setup/ID1/glquake/g_shot.ms2
Setup/ID1/glquake/gib1.ms2
Setup/ID1/glquake/gib2.ms2
Setup/ID1/glquake/gib3.ms2
Setup/ID1/glquake/grenade.ms2
Setup/ID1/glquake/h_demon.ms2
Setup/ID1/glquake/h_dog.ms2
Setup/ID1/glquake/h_guard.ms2
Setup/ID1/glquake/h_ogre.ms2
Setup/ID1/glquake/h_player.ms2
Setup/ID1/glquake/h_wizard.ms2
Setup/ID1/glquake/h_zombie.ms2
Setup/ID1/glquake/invisibl.ms2
Setup/ID1/glquake/lavaball.ms2
Setup/ID1/glquake/missile.ms2
Setup/ID1/glquake/ogre.ms2
Setup/ID1/glquake/player.ms2
Setup/ID1/glquake/quaddama.ms2
Setup/ID1/glquake/s_spike.ms2
Setup/ID1/glquake/soldier.ms2
Setup/ID1/glquake/spike.ms2
Setup/ID1/glquake/suit.ms2
Setup/ID1/glquake/v_axe.ms2
Setup/ID1/glquake/v_light.ms2
Setup/ID1/glquake/v_nail.ms2
Setup/ID1/glquake/v_nail2.ms2
Setup/ID1/glquake/v_rock.ms2
Setup/ID1/glquake/v_rock2.ms2
Setup/ID1/glquake/v_shot.ms2
Setup/ID1/glquake/v_shot2.ms2
Setup/ID1/glquake/w_g_key.ms2
Setup/ID1/glquake/w_spike.ms2
Setup/ID1/glquake/wizard.ms2
Setup/ID1/glquake/zom_gib.ms2
Setup/ID1/glquake/zombie.ms2
Setup/OpenGL
Setup/OpenGL/GLQUAKE.EXE
Setup/OpenGL/OPENGL32.DLL
Setup/Setup.exe
autorun.inf
Edit: It uses lha files, not arc.
The Quake1 that comes with Ultimate Quake is a typical setup.exe installer. It only comes with a registered version of quake. The shareware version and shareware license is missing. It's unfortunate that when you buy the game 10 years later you get *less*.
LICENSE.TXT is for the registered game. LICINFO.TXT is only an overview but mentions an slicense.txt and rlicense.txt. My GT Interactive version has slicense.txt and rlicense.txt. This Activision version does not. Additionally, their license is different from the original rlicens.txt. They have intentionally removed the shareware version.
Also, if you read the license, the Activision (Ultimate Quake) license is more restrictive. It specifically prohibits creating derivative works that can operate on a demo, test, or any other version of quake. I checked my original CD and it has no such clause.
This new license also prohibits new creations in a way that the original CD did not: "You shall not create any New Creations which infringe against any third party right or which are libelous, defamatory, obscene, false, misleading, or otherwise illegal or unlawful."
Why should they care if someone makes an obscene mod? Who gets to decide what's obscene? And anything illegal is already covered by that nation's laws. IMHO a game's license should not be dictating this. Ugh, lawyers...
Here are the contents for those who are interested (I can't view the avi because it uses a proprietary codec):
Bin
Bin/Quake.dbd
Bin/demo32.exe
Directx
Directx/cfgmgr32.dll
Directx/directx.cab
Directx/directx.inf
Directx/dsetup.dll
Directx/dsetup32.dll
Directx/dxsetup.exe
Directx/setupapi.dll
Docs
Docs/COMEXP.TXT
Docs/GLREADME.TXT
Docs/Help.rtf
Docs/JOYSTICK.TXT
Docs/LICENSE.TXT
Docs/LICINFO.TXT
Docs/QUAKE Manual.pdf
Docs/TECHINFO.TXT
Docs/WQREADME.TXT
Docs/readme.rtf
Extras
Extras/Acrobat
Extras/Acrobat/rp500enu.exe
Extras/Cs
Extras/Cs/GETINFO.DLL
Extras/Cs/Sysinv.dll
Extras/Cs/anet.inf
Extras/Cs/sysinfo.exe
Extras/Quake Movie
Extras/Quake Movie/History_of_Quake.avi
Setup
Setup.exe
Setup.ini
Setup/Data
Setup/Data/CWSDPMI.EXE
Setup/Data/FXMEMMAP.VXD
Setup/Data/GENVXD.DLL
Setup/Data/LICENSE.TXT
Setup/Data/MGENVXD.VXD
Setup/Data/PDIPX.COM
Setup/Data/PMPRO16.DLL
Setup/Data/PMPRO32.DLL
Setup/Data/Q95.BAT
Setup/Data/QLAUNCH.EXE
Setup/Data/QUAKEUDP.DLL
Setup/Data/Quake.ico
Setup/Data/WDIR16.DLL
Setup/Data/WDIR32.DLL
Setup/Data/WDIRNOP.COM
Setup/Data/WDIRNOP.PIF
Setup/Data/WQ.BAT
Setup/Data/Winquake.exe
Setup/Data/quake.exe
Setup/Data/spd3d.uc
Setup/Data/spd3d.uc2
Setup/Data/vquake.exe
Setup/ID1
Setup/ID1/PAK0.PAK
Setup/ID1/PAK1.PAK
Setup/ID1/config.cfg
Setup/ID1/glquake
Setup/ID1/glquake/backpack.ms2
Setup/ID1/glquake/bolt.ms2
Setup/ID1/glquake/bolt2.ms2
Setup/ID1/glquake/bolt3.ms2
Setup/ID1/glquake/demon.ms2
Setup/ID1/glquake/dog.ms2
Setup/ID1/glquake/eyes.ms2
Setup/ID1/glquake/flame.ms2
Setup/ID1/glquake/flame2.ms2
Setup/ID1/glquake/g_nail.ms2
Setup/ID1/glquake/g_rock.ms2
Setup/ID1/glquake/g_shot.ms2
Setup/ID1/glquake/gib1.ms2
Setup/ID1/glquake/gib2.ms2
Setup/ID1/glquake/gib3.ms2
Setup/ID1/glquake/grenade.ms2
Setup/ID1/glquake/h_demon.ms2
Setup/ID1/glquake/h_dog.ms2
Setup/ID1/glquake/h_guard.ms2
Setup/ID1/glquake/h_ogre.ms2
Setup/ID1/glquake/h_player.ms2
Setup/ID1/glquake/h_wizard.ms2
Setup/ID1/glquake/h_zombie.ms2
Setup/ID1/glquake/invisibl.ms2
Setup/ID1/glquake/lavaball.ms2
Setup/ID1/glquake/missile.ms2
Setup/ID1/glquake/ogre.ms2
Setup/ID1/glquake/player.ms2
Setup/ID1/glquake/quaddama.ms2
Setup/ID1/glquake/s_spike.ms2
Setup/ID1/glquake/soldier.ms2
Setup/ID1/glquake/spike.ms2
Setup/ID1/glquake/suit.ms2
Setup/ID1/glquake/v_axe.ms2
Setup/ID1/glquake/v_light.ms2
Setup/ID1/glquake/v_nail.ms2
Setup/ID1/glquake/v_nail2.ms2
Setup/ID1/glquake/v_rock.ms2
Setup/ID1/glquake/v_rock2.ms2
Setup/ID1/glquake/v_shot.ms2
Setup/ID1/glquake/v_shot2.ms2
Setup/ID1/glquake/w_g_key.ms2
Setup/ID1/glquake/w_spike.ms2
Setup/ID1/glquake/wizard.ms2
Setup/ID1/glquake/zom_gib.ms2
Setup/ID1/glquake/zombie.ms2
Setup/OpenGL
Setup/OpenGL/GLQUAKE.EXE
Setup/OpenGL/OPENGL32.DLL
Setup/Setup.exe
autorun.inf
Edit: It uses lha files, not arc.
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