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Shrak in Linux?

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  • Shrak in Linux?

    Shrak uses id's textures but they apply them at runtime with a windows only binary. They did this to get around legal issues because their artist screwed up with his/her textures (looked fine in photoshop but not quake).

    Does anyone know how this is done? I'm not very familiar with the quake engine or map format. I'm thinking about writing a Linux version of the shrak program if it is easy to do. I can't sink too much time into an old mod when I haven't even played Nehahra yet.

    I found that you can do a workaround by installing running it in DOS and then copying the files over. If someone knows off the top of their head how to do it, I would still like to try to create a Linux version to avoid rebooting for a game (even if just once).
    Last edited by kbdrate; 07-12-2006, 09:32 PM.

  • #2
    I read their FAQ and it's not at runtime. They use the st.exe program before it is ready to play. You only have to do it once.

    Still, a Linux version would be cool...

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    • #3
      Maybe you'll find this thread useful: http://www.celephais.net/board/view_thread.php?id=45265

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      • #4
        aguiRe, thanks! That does look very helpful. The files referenced in that thread aren't available anymore though.

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        • #5
          You don't need them to restore the white texes. But if you want to, I can upload the Shrak patch again.

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          • #6
            Originally posted by aguirRe
            You don't need them to restore the white texes. But if you want to, I can upload the Shrak patch again.
            Sorry for the late reply. I just remembered that I never resolved this. I installed Darkplaces (looks really nice). I'm going through my old CDs and mods.

            If you still have these, I would like to get a copy:
            http://user.tninet.se/~xir870k/shrak_bjp.7z
            http://user.tninet.se/~xir870k/malice_bjp.7z

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            • #7
              Those files are now uploaded again. The patches are better now also, but you may need to renumber the pak files so they're contiguous.

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