Need QuakeC help: can't get decals/bulletholes to work with spawned in BSP entities.
I spawn a bsp model in game. Though when you shoot it there are particle effects, there are no bullet holes/decals.
I can't figure out how to make them stick to it. I look in the darkplaces source to no avail, the quakec source, and google.
No mention of this.
spawnfunc_misc_clientmodel(); //(Also tried spawnfunc_func_clientwall, same thing)
self.solid = SOLID_BSP;
self.movetype = MOVETYPE_PUSH;
how do I get decals/bulletholes to go on it, if possible? Is there a flag? The non-entity 0 movers in the map get bullet holes...
I notice entity 0 gets bullet holes, and other entities (movers, doors in the map) also get bullet
holes and decals. They aren't entity 0 but are part of the map.
Engine: darkplaces.
QuakeC: Xonotic
I asked on IRC but was told to fuck off they won't help me.
I spawn a bsp model in game. Though when you shoot it there are particle effects, there are no bullet holes/decals.
I can't figure out how to make them stick to it. I look in the darkplaces source to no avail, the quakec source, and google.
No mention of this.
spawnfunc_misc_clientmodel(); //(Also tried spawnfunc_func_clientwall, same thing)
self.solid = SOLID_BSP;
self.movetype = MOVETYPE_PUSH;
how do I get decals/bulletholes to go on it, if possible? Is there a flag? The non-entity 0 movers in the map get bullet holes...
I notice entity 0 gets bullet holes, and other entities (movers, doors in the map) also get bullet
holes and decals. They aren't entity 0 but are part of the map.
Engine: darkplaces.
QuakeC: Xonotic
I asked on IRC but was told to fuck off they won't help me.
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