I seem to recall a pack of maps that were linked with a kinda portal full of teleporters you could use to access them all. Am I going mad or is there something like this you folks have seen? Btw, loooooong-time lurker, first time poster
Announcement
Collapse
No announcement yet.
Quake map pack, with a portal intro?
Collapse
X
-
This way, sir:
http://quakeone.com/forums/quake-tal...e-release.html
I hope you brought some time with you
-
Welcome to the forums
Have fun, quake hard!
Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
Comment
-
AHHH, thank you so much, really appreciate that, I could have sworn it was on moddb, but I couldn't find it, really can't thank you enough!!Originally posted by Henry View PostThis way, sir:
http://quakeone.com/forums/quake-tal...e-release.html
I hope you brought some time with you


Thanks, I should have registered years ago, finally got around to it!Originally posted by Mindf!3ldzX View PostWelcome to the forums
Have fun, quake hard!
Comment
-
Okay, I put the maps into ID1/maps but I'm getting this error:
======SERVER ERROR IN SELECTSPAWNPOINT:=======
PUTCLIENTINSERVER: NO INFO_PLAYER_START ON LEVEL
EDICT 1:
NETGAME PLAYERNAME
COLORMAP 1.0
TEAM 11.0
HOST_ERROR: PROGRAM ERROR
Any ideas? :/
Comment
-
You are doing it wrong. Read the readme undergate.txt
It will tell you how to start it.
You have to use it as a mod. Not a map.
So you have to extract the complete content to a folder beside the id1 folder.
Call it undergate same as named in the readme.
Then start with the explained shortcut to your Quake executable:
It will work.-game undergate +map undergate
Comment
-
Ahh, thanks, I forgot to put it in quake/undergateOriginally posted by Henry View PostYou are doing it wrong. Read the readme undergate.txt
It will tell you how to start it.
You have to use it as a mod. Not a map.
So you have to extract the complete content to a folder beside the id1 folder.
Call it undergate same as named in the readme.
Then start with the explained shortcut to your Quake executable:
It will work.
works now!
Comment

Comment