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Quake map pack, with a portal intro?

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  • Quake map pack, with a portal intro?

    I seem to recall a pack of maps that were linked with a kinda portal full of teleporters you could use to access them all. Am I going mad or is there something like this you folks have seen? Btw, loooooong-time lurker, first time poster

  • #2
    This way, sir:
    http://quakeone.com/forums/quake-tal...e-release.html

    I hope you brought some time with you

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    • #3
      Welcome to the forums Have fun, quake hard!
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #4
        Originally posted by Henry View Post
        This way, sir:
        http://quakeone.com/forums/quake-tal...e-release.html

        I hope you brought some time with you
        AHHH, thank you so much, really appreciate that, I could have sworn it was on moddb, but I couldn't find it, really can't thank you enough!!

        Originally posted by Mindf!3ldzX View Post
        Welcome to the forums Have fun, quake hard!
        Thanks, I should have registered years ago, finally got around to it!

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        • #5
          Okay, I put the maps into ID1/maps but I'm getting this error:

          ======SERVER ERROR IN SELECTSPAWNPOINT:=======
          PUTCLIENTINSERVER: NO INFO_PLAYER_START ON LEVEL

          EDICT 1:
          NETGAME PLAYERNAME
          COLORMAP 1.0
          TEAM 11.0
          HOST_ERROR: PROGRAM ERROR

          Any ideas? :/

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          • #6
            You are doing it wrong. Read the readme undergate.txt
            It will tell you how to start it.

            You have to use it as a mod. Not a map.

            So you have to extract the complete content to a folder beside the id1 folder.
            Call it undergate same as named in the readme.
            Then start with the explained shortcut to your Quake executable:
            -game undergate +map undergate
            It will work.

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            • #7
              Originally posted by Henry View Post
              You are doing it wrong. Read the readme undergate.txt
              It will tell you how to start it.

              You have to use it as a mod. Not a map.

              So you have to extract the complete content to a folder beside the id1 folder.
              Call it undergate same as named in the readme.
              Then start with the explained shortcut to your Quake executable:

              It will work.
              Ahh, thanks, I forgot to put it in quake/undergate works now!

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              • #8
                undergate....

                Thanks, Henry.... I'll never finish them all...

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                • #9
                  Works great with quakespasm....

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                  • #10
                    Working well with DirectQuake, I've been playing LAN Co-Op and you just need to accept a few sacrifices now and then, on account of the lack of Player2 start

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