The time has come once again. https://www.youtube.com/watch?v=dKalzkwchig
The time to go forth and map, IDbase style. More specifically, Than�s APSP2, a loving ode to water, pipes and plumbers. Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set.
For this seventh of maps jams, the Quoth mod with be employed. Grab it here: https://tomeofpreach.wordpress.com/quoth/
Any questions or comments, please post to this thread only.
Theme � Back to Base
Deadline � August 11th, 2016
Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads : https://www.quaddicted.com/files/wads/
Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. It even has surface lighting!
Download EricW's tools : tyrutils-ericw
Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/...ericwTools.fgd
Engine:
Quakespasm / Fitzquake. The usual suspects.
Theme reference images:
http://www.quaketastic.com/files/Jam...erfeedpump.jpg
http://www.quaketastic.com/files/Jam...olingtower.jpg
http://www.quaketastic.com/files/Jam...owerinside.jpg
http://www.quaketastic.com/files/Jam...iltration.jpeg
http://www.quaketastic.com/files/Jam..._refinery.jpeg
Download the Map Jam 7 zip:
http://www.quaketastic.com/files/Jam7/Map%20Jam%207.zip
Please post WIP shots of your maps. There�s nothing like a few constructive words to fuel one�s inspiration.
Lastly, a list of mappers streaming their mapping skills:
http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)
Thanks to Daz making the introduction video.
The time to go forth and map, IDbase style. More specifically, Than�s APSP2, a loving ode to water, pipes and plumbers. Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set.
For this seventh of maps jams, the Quoth mod with be employed. Grab it here: https://tomeofpreach.wordpress.com/quoth/
Any questions or comments, please post to this thread only.
Theme � Back to Base
Deadline � August 11th, 2016
Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads : https://www.quaddicted.com/files/wads/
Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. It even has surface lighting!
Download EricW's tools : tyrutils-ericw
Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/...ericwTools.fgd
Engine:
Quakespasm / Fitzquake. The usual suspects.
Theme reference images:
http://www.quaketastic.com/files/Jam...erfeedpump.jpg
http://www.quaketastic.com/files/Jam...olingtower.jpg
http://www.quaketastic.com/files/Jam...owerinside.jpg
http://www.quaketastic.com/files/Jam...iltration.jpeg
http://www.quaketastic.com/files/Jam..._refinery.jpeg
Download the Map Jam 7 zip:
http://www.quaketastic.com/files/Jam7/Map%20Jam%207.zip
Please post WIP shots of your maps. There�s nothing like a few constructive words to fuel one�s inspiration.
Lastly, a list of mappers streaming their mapping skills:
http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)
Thanks to Daz making the introduction video.
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