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Quake retexturing

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  • Quake retexturing

    I've seen a lot of projects for creating crisper higher resolution versions of the preexisting textures in Quake, but has anyone ever attempted creating realistic textures that were created using photographs? I think this would be pretty cool, also, what is the maximum resolution for a texture in Quake? I assume it differs from engine to engine?

  • #2
    you right,it differs from engine to engine probably. The best way would be checking each website for each engine

    http://www.quakeone.com/qrack
    http://www.quake1.net/joequake

    (someone else can give you the DP website,I dont know it by heart

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    • #3
      It rather differs on your videocard I think. Using photos for textures is hard, especially for unrealistic textures like in Quake.
      Quake 1 Singleplayer Maps and Mods

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      • #4
        Photo-realistic textures on Quake maps makes them look really boxy.

        3 very nice looking texture sets are:

        http://www.quakeone.com/index.php?in...le&file_id=132
        http://www.quakeone.com/index.php?in...le&file_id=131
        http://www.quakeone.com/index.php?in...le&file_id=133

        Those textures are only for DM3/DM6/DM2 and make the maps look radically different. Unzip the textures into c:\quake\id1\textures\dm2 or c:\quake\id1\textures\dm3 ... you get the idea.

        Engines: Qrack, DarkPlaces, JoeQuake

        Mindz: The DarkPlaces home page link is

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        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #5
          There's also Starbuck's textures which I really like:
          http://www.quakeexpo.com/booth.php?id=6

          This texture set is mainly for e1m1 e2m1 e3m1 e4m1 dm3 aerowalk e1m1rmx. Hopefully Starbuck will make some more, I keep motivating him

          I can always help you in setting these textures up for whatever engine you'll use.

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