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Oh man, I just remembered why I was stuck on xQuake so much..it supports the keypad! It doesn't look like Qrack supports the keypad, which is where I do all my movement.
Oh man, I just remembered why I was stuck on xQuake so much..it supports the keypad! It doesn't look like Qrack supports the keypad, which is where I do all my movement.
JoeQuake 0.15 supports the keypad, but the scoreboard ping display is broke.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Cheatfree. Here's how it works. The server asks the client (your quake.exe), "hey, add up all the bytes in your pak0, and pak1 and .exe and mash it hru this algorythm then spit out a result, i the server will do the same on my side, and then we shall compare the results." that fine and dandy. But since proquake and joequake fuhquake, ezquake and qrack all have different paks exes and such only EACH security for each engine is valid. Proquake wont jive with qrack, fuh quake wont with ezquake. So, unless you have a server runing native LINUX/WINXP cheatfree (most pq_cheatfree are linux) then it wont be compatible
JQ has linux exe but minimal security but SOME!
its not a lack of "CAN DO" but a lack of server support :/
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