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Oh Wow: John Romero Releases Map Sources

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  • Oh Wow: John Romero Releases Map Sources

    From PlanetQuake:

    http://planetquake.gamespy.com/fullstory.php?id=106530

    John Romero's Quake Map Source Release
    5:57 PST | jube | Print News | Mail News
    In honour of Quake's 10th year, John Romero went on the hunt for Quake's original map sources, and has released them to the public. I guess time will tell if Quake mappers come up with anything spiffy to do with them. In the meantime stop by John's Site for a look!
    A big thanks to John Romero for doing this and to scar3crow for bringing the issue up during his interview with John Romero!

    These map sources have been released under the GPL!

    This should open some new doors for mappers to play around with and offer the Quake community more flexibility in the future to come up with improved "free and legal" alternatives to play something that feels closely like the original Quake.

    Note: the actual compiled maps and the textures aren't GPL. For example, DM6.bsp is not GPL nor are the textures. But this means that we would be free to, for example, make DM3 and/or DM6 clone maps using non-ID textures.

    I think this will be in mid-range prove to be very helpful for assembling something that feels largely like Quake, at least for deathmatch (the monster models/sounds aren't GPL and that would be tremendous work to make those and they couldn't be "the same" anyway).
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    Like z0mg! You could make one map with every singleplayer map in it! Have them all connected. We need a server that can hold 100-200 players

    Comment


    • #3
      Originally posted by Baker View Post
      These map sources have been released under the GPL!
      What? Where? It would be awesome. But I haven't found any note about the license. Mailed Romero about it though.
      Quake 1 Singleplayer Maps and Mods

      Comment


      • #4
        A big thanks to John Romero for doing this and to scar3crow for bringing the issue up during his interview with John Romero!
        A big thanks to John Romero for doing this and to scar3crow for bringing the issue up during his interview with John Romero and then reminding him multiple times, checking up on the issue, and ultimately asking him for it last night and creating the Inside3d news post which got the exclusive.

        Fixed that for ya ; )

        Romero also stopped by #qc for a little while and chatted with some of us
        Inside3d - Because you can't be Outside 3D!

        Comment


        • #5
          Originally posted by scar3crow View Post
          A big thanks to John Romero for doing this and to scar3crow for bringing the issue up during his interview with John Romero and then reminding him multiple times, checking up on the issue, and ultimately asking him for it last night and creating the Inside3d news post which got the exclusive.

          Fixed that for ya ; )

          Romero also stopped by #qc for a little while and chatted with some of us
          Hehe Well nice work, scar3crow on the multiple reminders

          Originally posted by Spirit View Post
          What? Where? It would be awesome. But I haven't found any note about the license. Mailed Romero about it though.
          Open the zip, there is a GPL/GNU in there.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #6
            Originally posted by Baker View Post
            Open the zip, there is a GPL/GNU in there.
            Originally posted by inside3d
            The casualty of being the first news site to update and thus getting the exclusive is that we all downloaded the map sources before John remembered to put the GPL information in it, so if you downloaded before hand, redownload it now. I just updated the Inside3d mirror with the new zip.
            Heh, I was too fast.
            How wonderful!
            Quake 1 Singleplayer Maps and Mods

            Comment


            • #7
              Anyone know where to get the textures? I'm missing a bunch...

              Comment


              • #8
                Zop:

                http://www.quake-1.com/files/developer/id_base.zip

                That's all the ID textures including from Mission Pack 1 and Mission Pack 2.

                I made it myself earlier this summer.

                /Technically the name is "wrong". ID_base implies they are base textures, which isn't true. It's *all* of the textures.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #9
                  Zop created zop-e1m7 which is insane. It's double the size of e1m7. It's incredible! AMAZING!!! I had lots of fun playing on that map (god damn gravity world effect....)

                  I'll post a video of the map later on today. Stay tuned :-)

                  ps - Zop is the man/woman/it!!!

                  Comment


                  • #10
                    This is one of the huge pieces needed for a free quake-substitute! Throw in the high res textures and let the fun begin!

                    Now, is it possible to use a compiler to produce maps that are compatible with ID maps for multiplayer, (if, say, we tell the server to handle 2 variants, the ID compiles and a standard GPL version) ?

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