From PlanetQuake:
http://planetquake.gamespy.com/fullstory.php?id=106530
A big thanks to John Romero for doing this and to scar3crow for bringing the issue up during his interview with John Romero!
These map sources have been released under the GPL!
This should open some new doors for mappers to play around with and offer the Quake community more flexibility in the future to come up with improved "free and legal" alternatives to play something that feels closely like the original Quake.
Note: the actual compiled maps and the textures aren't GPL. For example, DM6.bsp is not GPL nor are the textures. But this means that we would be free to, for example, make DM3 and/or DM6 clone maps using non-ID textures.
I think this will be in mid-range prove to be very helpful for assembling something that feels largely like Quake, at least for deathmatch (the monster models/sounds aren't GPL and that would be tremendous work to make those and they couldn't be "the same" anyway).
http://planetquake.gamespy.com/fullstory.php?id=106530
John Romero's Quake Map Source Release
5:57 PST | jube | Print News | Mail News
In honour of Quake's 10th year, John Romero went on the hunt for Quake's original map sources, and has released them to the public. I guess time will tell if Quake mappers come up with anything spiffy to do with them. In the meantime stop by John's Site for a look!
5:57 PST | jube | Print News | Mail News
In honour of Quake's 10th year, John Romero went on the hunt for Quake's original map sources, and has released them to the public. I guess time will tell if Quake mappers come up with anything spiffy to do with them. In the meantime stop by John's Site for a look!
These map sources have been released under the GPL!
This should open some new doors for mappers to play around with and offer the Quake community more flexibility in the future to come up with improved "free and legal" alternatives to play something that feels closely like the original Quake.
Note: the actual compiled maps and the textures aren't GPL. For example, DM6.bsp is not GPL nor are the textures. But this means that we would be free to, for example, make DM3 and/or DM6 clone maps using non-ID textures.
I think this will be in mid-range prove to be very helpful for assembling something that feels largely like Quake, at least for deathmatch (the monster models/sounds aren't GPL and that would be tremendous work to make those and they couldn't be "the same" anyway).
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