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  • Binds

    Hello.
    I want to apologize for my English

    I'm looking for some "binds config".
    For examle:
    lost [pleace], enemy [enemy amount]
    need [armor], [weapon], [health] - [pleace]
    safe [pleace]
    awaiting item [pleace]
    etc.

    Do anybody have it or know where can I download something like this?

  • #2
    bind [key] "say_team lost %l, enemy"
    (proquake doesn't support enemy health)
    (change need to I have)
    bind [key] "say_team I have %a, %w, %h - %l"
    bind [key] "say_team safe %l"
    bind [key] "say_team awaiting item %l"


    http://proquake.planetquake.gamespy.com/features.html

    Originally posted by proquake website
    Support for status, time, location and weapon binds

    You can now use formatting strings to include extra information in your teamplay binds. The following formatting strings are supported in both say and say_team (works for messagemode and messagemode2 also):

    %h - health
    %a - armour
    %t - current time
    %l - location
    %d - location that you died at
    %r - rocket launcher status
    %x - rockets
    %c - cells
    %p - powerups
    %w - weapons

    %l uses a .loc file which must have the same name as the current map and must exist in the id1/locs subdirectory (you need to create this subdirectory). Proquake comes with dm3.loc; please refer to this file for an explanation of the format.

    New in version 2.00: The location logic has been improved to use the nearest rectangle if no exact match is found, eliminating the "I'm somewhere" messages.

    %r is replaced with one of three strings depending on your current status. It is replaced with the string stored in pq_needrl if you don't have a rocket launcher. It is replaced with the string stored in pq_haverl if you have a rocket launcher and at least five rockets. It is replaced with the string stored in pq_needrox if you have a rocket launcher but less than five rockets. You can change these console variables in your config file the same way you change any other console variable. Their default values are as follows:
    pq_haverl "I have RL"
    pq_needrl "I need RL"
    pq_needrox "I need rockets"

    %p is replaced by a list of the powerups you have (quad, pent and/or ring) separated by commas. If you don't have any powerups, it prints nothing. The strings used for the powerups are stored in the console variable pq_quad, pq_pent and pq_ring whose default values are as follows:
    pq_quad "quad"
    pq_pent "pent"
    pq_ring "eyes"

    %w is replaced by a comma-separated list of the weapons you have, not including axe or shotgun. You can customize the output by changing the pq_weapons string, which contains the weapon names separated by commas. Default is "SSG:NG:SNG:GL:RL:LG". If there is a weapon you don't want included in your %w bind, don't put anything between the appropriate pair of commas, e.g.

    pq_weapons "SSG::SNG:GL:RL:LG"

    will prevent nailgun information from being displayed. If there are no weapons to display, the string stored in pq_noweapons is displayed instead; default is "no weapons".

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