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  • WhiteHot's future

    Just to clarify; the WhiteHot event tonight was a test on the server. This was not a test on the WhiteHot mod. The mod was up to take care of quake bugs in regular DM. Zop and I weren't sure how a mass amount of players would affect a Darkplaces server. So we had to test this. We had around 20 or less players at the event in total and I am quite pleased with the results that the server didn't slow down or crash.

    When I'm done making the bug fixes and other small add-ons, I'm going to proceed with the meat of the project. WhiteHot isn't just the mod. It's the mod + the map. In the near future, it will not be completely compatible unless it's running on the HUGE MAP that Zop is working on. This HUGE MAP is basically all the original quake maps merged into one big map. The map that was used in the event was simply (ask Zop if it was simple and you won't hear the end of it ) all the original Death Match maps merged together.

    As I was saying, the mod is going to be directly connected to the map. This is because the mod will allow players to teleport into any "area" (by area I mean e1m1, end, dm2, etc) they want. All death messages and votes will be filtered out unless the player is in the same area as they originated from.

    For example: if Zop is in e1m1, I'm in start and he drowns, I will not see his death message. If I start a vote, Zop will not be notified and will not be able to participate in the vote.

    This was why Darkplaces was the first choice for this server. Mainly because it can handle more than 16 players. It can handle 255! But 64 is a good number in case traffic becomes unstable.

    Voting is where the mod will shine. Each area will be able to have it's on game mode. What I mean by game mode is the style of game play, such as death match, coop, team death match. For example, dm2 could be TDM while e1m7 is COOP. But like I said, this is note the meat of the project. What's going to be big is that previous mod game play will be available! That's right. You'll be able to play CA, CTF, CRMOD, RCOOP, RUNEQUAKE, etc in any of the areas. CTF could be happening in e1m1 while CA could be happening in dm3!

    This is a huge project and will take some time. But I can see how all of this is going to work and just need to code it. I have no intentions of leaving this project as I see a lot players are supporting it. As long as Vis is happy with hosting WhiteHot for us, we'll keep the server up so anyone can check it out on it's developments. We will update the server's mod and map whenever possible.

    PS - I'm still waiting for more custom death messages

    PSS - Thanks for showing your support!

    PSSS:

    Some people might disagree with me but a lightning gun discharge that hurts people outside the water is part of the game. The discharge is an explosion caused by the cell batteries, it's nothing like dropping a toaster into a bathtub. It's an explosion which has enough force to hit everyone near the source of the explosion.

    Originally posted by Quake Manual
    If you shoot the Thunderbolt underwater, it discharges all its cells in every direction in a single gigantic KA-ZAP, with you at the center. Don't try this at home.
    so there!
    Last edited by Canadian*Sniper; 01-27-2007, 01:01 AM.

  • #2
    Awesome Job

    Canadian, you're doing a great job, I wish I was there to check it out. I was trying to get DarkPlaces going but the fucker wouldn't cooperate. I messaged Zop, but by the time I would of fixed it the test was over. Success. Awesome. I'm dying to try it out.
    uakene.com

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    • #3
      My main computer crashed a few weeks ago and I had to take it in to repair. Basically half of the items that should have been in the WINDOWS folder weren't there. *MOST* of the files were still recoverable as it was just a large book full of data with ink spilt on the Table of Contents. D drive was fine, which is where all of my important files were. C drive was the only thing corrupt. I couldn't even get into it using Knoppix

      I gave specific instructions that they backup whitehot, which sadly was in the C drive, but they never found it. So I'm starting everything over on whitehot starting this summer to get back to where I was on it. Should take me 2-3 weeks of coding since I remember most of what I did.

      Anyways, just keeping you all up to date on whitehot and that it's going to live on no matter what the obstacles are.

      Cheers.

      ps - quakeone quiz is being delayed until next week.

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