Why good Clan Arena maps are hard to find ...
I've tried like 100 DM maps for evaluating them for Clan Arena and it is tough because so few maps are actually ideal for CA. The original QuakeOne maps pack was a little more geared towards DM than CA and as a result about 20 of the maps aren't suitable for CA at all.
As far as I can tell, the things that make maps like DM3, Q1EDGE, Sanity and A2 suitable for CA:
1. One or two central activity areas.
2. No long halls; many routes available at all times.
3. At least 2 tiers of height; this makes certain places more desirable to control than others.
4. No cramped area or narrow halls, plenty of freedom of movement for combat and reducing the effects of splash damage.
5. Diversity of terrain. DM3 water area/mound; Q1EDGE arena top/swamp/boxes/pillars, etc.
6. Circular in some fashion (DM3 is shaped like an "8", Edge = circular; Q3DM6QW = circular; sanity = circular, A2 = shaped like an "8").
There are a few candidate maps for CA like gendm1, efdm12 but most DM maps have either long halls, are too big or are too cramped (splash damage = bad).
I've tried like 100 DM maps for evaluating them for Clan Arena and it is tough because so few maps are actually ideal for CA. The original QuakeOne maps pack was a little more geared towards DM than CA and as a result about 20 of the maps aren't suitable for CA at all.
As far as I can tell, the things that make maps like DM3, Q1EDGE, Sanity and A2 suitable for CA:
1. One or two central activity areas.
2. No long halls; many routes available at all times.
3. At least 2 tiers of height; this makes certain places more desirable to control than others.
4. No cramped area or narrow halls, plenty of freedom of movement for combat and reducing the effects of splash damage.
5. Diversity of terrain. DM3 water area/mound; Q1EDGE arena top/swamp/boxes/pillars, etc.
6. Circular in some fashion (DM3 is shaped like an "8", Edge = circular; Q3DM6QW = circular; sanity = circular, A2 = shaped like an "8").
There are a few candidate maps for CA like gendm1, efdm12 but most DM maps have either long halls, are too big or are too cramped (splash damage = bad).
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