Would you play at a Clan Arena server running 100% high quality custom maps with an actual map rotation where the map changes after the end of each round?
Background
The original QuakeOne maps pack was a failure in the sense that only about 5 of the 31 maps really worked well at all for Clan Arena.
But when the QuakeOne maps pack was devised, it was expected that the pack would get used for DM with only a secondary consideration for CA and at the time there was little understand by anyone what makes a map good or bad for clan area because very little experimentation had been done with custom maps and CA+ at the time (because CA+ crashed on most non-DM3 maps).
When the CAx mod was being heavily developed, the main strength was the support for custom maps but this was offset by the lack of custom maps that really work for clan arena. The end result was a very high quality mod with great custom map support and 26 really bad custom maps to go along with it.
Background
The original QuakeOne maps pack was a failure in the sense that only about 5 of the 31 maps really worked well at all for Clan Arena.
But when the QuakeOne maps pack was devised, it was expected that the pack would get used for DM with only a secondary consideration for CA and at the time there was little understand by anyone what makes a map good or bad for clan area because very little experimentation had been done with custom maps and CA+ at the time (because CA+ crashed on most non-DM3 maps).
When the CAx mod was being heavily developed, the main strength was the support for custom maps but this was offset by the lack of custom maps that really work for clan arena. The end result was a very high quality mod with great custom map support and 26 really bad custom maps to go along with it.
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