A somewhat rare event occurred last night at Dredd when both LordHavoc and Rook, the respective authors of DarkPlaces and Qrack/CAx were both on the server and they touched on some interesting ideas that prompted this thread.
In a what-if world, what if ...
1. ProQuake and Qrack both supported DarkPlaces protocol 7.
2. ProQuake and Qrack were both wired with DarkPlaces automatic map/model download capability.
3. ProQrack -- Rook's modified ProQuake server -- were modified to support automatic download for supporting clients.
4. Some sort of cheat-free 2.0 were drafted and ProQuake, Qrack and DarkPlaces all supported it.
5. ProQrack was modified to report to a master server, perhaps a DarkPlaces master server.
6. The DarkPlaces server browser was put into ProQuake and Qrack.
This is just a theoretical discussion. I have no idea how much work this would be, but it would be far better Quake universe if these kind of things could be done.
This would eliminate a lot of different client barriers that currently exist and address compatibility issues.
Again, just a thread for discussion.
Maybe the above would be a massive mountain of work. Or maybe not. I'm not an engine coder at all, so I am not familiar with the issues involved, but right now DarkPlaces and Qrack cannot connect to ProQuake cheat-free and Qrack/ProQuake don't have a server browser and DarkPlaces does not have a master server to locate vanilla Quake servers.
In a what-if world, what if ...
1. ProQuake and Qrack both supported DarkPlaces protocol 7.
2. ProQuake and Qrack were both wired with DarkPlaces automatic map/model download capability.
3. ProQrack -- Rook's modified ProQuake server -- were modified to support automatic download for supporting clients.
4. Some sort of cheat-free 2.0 were drafted and ProQuake, Qrack and DarkPlaces all supported it.
5. ProQrack was modified to report to a master server, perhaps a DarkPlaces master server.
6. The DarkPlaces server browser was put into ProQuake and Qrack.
This is just a theoretical discussion. I have no idea how much work this would be, but it would be far better Quake universe if these kind of things could be done.
This would eliminate a lot of different client barriers that currently exist and address compatibility issues.
Again, just a thread for discussion.
Maybe the above would be a massive mountain of work. Or maybe not. I'm not an engine coder at all, so I am not familiar with the issues involved, but right now DarkPlaces and Qrack cannot connect to ProQuake cheat-free and Qrack/ProQuake don't have a server browser and DarkPlaces does not have a master server to locate vanilla Quake servers.
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