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    Although this likely would never happen, it would be pretty cool if for CA servers, stats of 'damage given / damage taken' ratio and your cumulative individual EFFs... (RL/LG) for the day/week/month (whatever length) were automatically uploaded to a web page. That would be more relevant to CA than kills per minute, since damage is how frags are rewarded in the mod.

    Personally, I find stats of people I know (and my own obviously) fun to look at over a time series. It would give a little more flair to the infinite FFA with no meaning...make it more exciting knowing that sloppy play could drop my ratio 0.5% and propel me to put in a 70 hour stint to rectify the blunder In a way, it might make quake CA more appealing to those coming back... or those thinking of leaving the game to pursue their professional lawn bowling careers.

    Of course, I'm an Economist/Writer/Squirrel Portrayer, not a programmer, so my idea may hold the weight of a hollow peanut to those with knowledge on implementing it.

    Hypothetical situation:
    "Sorry spazm, you're nuts man. We can't use our Mayan Number System (the secret system taught only to computer programmers) to design such pointless code. Maybe you could go on a vision quest or ask the green power ranger for help instead? Either way, stop bugging us with trivial ideas."

  • #2
    Yea, I don't like how CA is being evaluated right now, its frag based and in CA you aren't goin for how many frags you have. instead you go for staying alive and hurting the opponent with the intent to hopefully kill them!
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    • #3
      with everyone being graded on the same stats system, they are relevant stats,except frags per minute isnt completely accurate (it shouldnt count the time your OBS/dead) ,which throws all the other stats off completely. Although,regaurdless of these flaws,they are still valid. A player who doesnt die every round,or rarely spends time obs/dead/afk, or a player who always scores high in points,will be reflected better than say,a player who's first to die always,doesnt accumulate points either much,or fast,etc.

      You can direct your suggestions to JackHole , then JackHole and Rook can figure out whats possible,isnt possible,etc.
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      • #4
        Only the new version of Cax is currently working with Gamestatus
        Rage:26000 is old version
        26001 is new
        dredd is new


        But is he talking about GS stats?


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        • #5
          What about players who spend more time playing? Just because someone spends more time playing Quake doesn't mean they should rank higher on GameStatus. Or does GS not calculate rank by that? I personally don't care to much about my rank on GS but if its going to be there it might as well work correctly! + Other people enjoy knowing how well they rank vs other people and if they are playing for rank and something comes up where they have to go AFk for 5, 30, 1 hour and don't close out their Quake client then there stats go down :/

          I'd like to see GS become even better then what it is now! GJ on creating it JackHole and keep working on it! Forever!

          I'm not tryn to cause any BS with you JackHole but I'm sure you want GS to work correctly too since your the one who made it!
          Last edited by Phenom; 04-21-2007, 03:29 PM. Reason: Heaven fordib DOOM-Prone see my misspellings. :O
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          • #6
            No man don't get me wrong I appreciate everything reported
            back to me. Negative or positive it all helps developement.

            There are several ways to rank someone. Everyone has their
            idea of how they should be ranked. Stats do not lie!

            First ranked
            FPM
            ExP
            Time played
            and of course Frags!

            If you are @ -99 or 0 (observer) ....time will not be added
            to your stats. It bypasses you except for last seen on server.

            If there is some other way to rank/calculate/scheme stats?


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            • #7
              What is ExP? How is that calculated.

              In clan arena, how relevant is frags per minute? In my opinion, not very. Somebody could have 12 kills and do none of the dirty work, while the other has 3 but does most of the damage. That's why on a CA server, it gives you points on the damage you do, not on the kills. (unless GS takes these points as the frags instead of actual kills)

              I think the most important stat in CA in your Damage Given to Damage Received ratio. That usually shows how talented a player is in clan arena. That's my opinion anyway.

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              • #8
                Yea I'd have to agree with Spazm.

                The best bet would be Damage given vs Damage taken

                DMGGV - DMGTKN / #players

                Does that make sense?
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                • #9
                  http://forums.runecentral.com/viewtopic.php?t=1298

                  My old suggestion
                  Code:
                  frags*2 / (deaths + teamfrag*2 + suicides*2 + typekill*3 + 1)

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                  • #10
                    -> DMGGV - DMGTKN / #players = no
                    According to that, the larger the game, the lower your ratio. Simply:

                    (Dmg Given) / (Dmg Taken)

                    So if your ratio is 1, then you kill somebody for every one of your deaths on average. Below 1, you get hurt more than you inflict, greater that 1, you are a dangerous mofo :p

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                    • #11
                      GS cant check DmgGv or DmgTkn , atleast if I understand how GS gets its stat information , it only checks the servers, sort of like how HdzBot checks the server's, it queries for a response from the server,and takes the info supplied,which doesnt include DmgTkn / DmgGv. Those are in-game/mod specific stats,and not apart of the server's responses of Who is online,whats their color,whats their score,how long have they been connected , etc etc...

                      I would assume that CAx mod would have to be setup to specifically send GameStatus that information at the end of each game, or their would have to be a GameStatus "bot" so to speak,sitting on the server to catch that information at the end of each series, which wont fly to well that would make it a 15 player server, or 14 to make sure it stays even. It's a great idea Phen/Spazm, but from what I gather,it would require heavy modification to the current CAx mod / GS Ranking system , and I'm not sure if its even possible.
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                      • #12
                        So when we play CA, is a Frag considered 300 dmg points then? Or an actual kill on GS?

                        Also, how is exp calculated? I gather it has something to do with your frags/minute over time, and gradually increases.

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                        • #13
                          GameStatus.Net uses the frags reported by the server; in the case of CA this would be the 300 damage points version.
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                          • #14
                            Correct, frags again win the statistical gold metal.

                            But u cant just look at top frag hog as the best player, (consider the time aswell), 100frags in 20 minutes vs 100frags in 2 hours.. I think thats where the EXP falls into play.
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                            • #15
                              I'd have to agree with spazm, it's not about how fast u can kill, but rather damage given vs. damage received. Because a lot of people jump right in, do 200-300 damage and die. That's a lot of FPM, but very little skill, and damage given/damage recieved ratio below 1 (very low).
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