Im fine with a mod having a little extra realism, however Realism, to me, misses the point of a videogame. Here are some thoughts that come to me as I type for a mod with a different emphasis while keeping Quake aspects.
Proportional falling damage - It isnt realistic, but you can die from falling a good distance. Jumping off of Q1edge would do some decent damage to you, so it is unwise, but you can still fall a good distance before damage becomes a factor.
Health pickups - Instead of instantly giving you 15 or 25 health, it starts slow and accelerates until reaching self.health += 25 or such.
MegaHealth - No longer goes over 100, instead it will automatically put your health back to 100 without any acceleration.
Iventory - You automatically have the axe and shotgun, with normal weapon switch speeds, you have 2 medium slots and 1 heavy slot. The medium is slightly slower in switching, the heavy is slow to switch to.
Weapon - Axe - Slower swing, does 65 damage with some random variance
Weapon - Shotgun - Normal behavior
Weapon - Super Shotgun - Medium- More pellets with looser spread
Weapon - Nailgun - Medium - Normal behavior
Weapon - Perforator - Medium - Fires a loose spread at a higher rate, making it different than the Nailgun rather than just better.
Weapon - Grenade Launcher - Heavy - Launches a grenade, further, with a half second trigger after one bounce or 3 seconds without a bounce. Double blast radius with a few extra explosion sprites and double damage. 5 ammo max.
Weapon - Rocket Launcher - Heavy - Launches a rocket that does 50% more damage with double the blast radius. 2 ammo max.
Weapon - Lightning Gun - Heavy - Arcs a single lightning bolt accurately over an infinite distance until hitting a target, doing 150 damage and releasing small branching bolts that persist for 1/3rd a second doing 30 damage in a large radius. Has 10 ammo max, 1 ammo per shot, railgunish refire rate.
Green Armor - Absorbs nails well, shells decently, miniscule explosion and shock protection.
Yellow Armor - Absorbs nails well, shells well, a little explosion protection. Slightly slows swimming speed.
Red Armor - Moderate shell and nail protection, great against explosions, decent against shock. Double falling damage, slow swimming speed.
Pentagram of Protection - Redirects attacks around you, including shells. Only axe can get through.
Quad Damage - No change
Ring of Shadows - No change
As I said, this is all off the top of my head, but who knows, it could be fun.
Proportional falling damage - It isnt realistic, but you can die from falling a good distance. Jumping off of Q1edge would do some decent damage to you, so it is unwise, but you can still fall a good distance before damage becomes a factor.
Health pickups - Instead of instantly giving you 15 or 25 health, it starts slow and accelerates until reaching self.health += 25 or such.
MegaHealth - No longer goes over 100, instead it will automatically put your health back to 100 without any acceleration.
Iventory - You automatically have the axe and shotgun, with normal weapon switch speeds, you have 2 medium slots and 1 heavy slot. The medium is slightly slower in switching, the heavy is slow to switch to.
Weapon - Axe - Slower swing, does 65 damage with some random variance
Weapon - Shotgun - Normal behavior
Weapon - Super Shotgun - Medium- More pellets with looser spread
Weapon - Nailgun - Medium - Normal behavior
Weapon - Perforator - Medium - Fires a loose spread at a higher rate, making it different than the Nailgun rather than just better.
Weapon - Grenade Launcher - Heavy - Launches a grenade, further, with a half second trigger after one bounce or 3 seconds without a bounce. Double blast radius with a few extra explosion sprites and double damage. 5 ammo max.
Weapon - Rocket Launcher - Heavy - Launches a rocket that does 50% more damage with double the blast radius. 2 ammo max.
Weapon - Lightning Gun - Heavy - Arcs a single lightning bolt accurately over an infinite distance until hitting a target, doing 150 damage and releasing small branching bolts that persist for 1/3rd a second doing 30 damage in a large radius. Has 10 ammo max, 1 ammo per shot, railgunish refire rate.
Green Armor - Absorbs nails well, shells decently, miniscule explosion and shock protection.
Yellow Armor - Absorbs nails well, shells well, a little explosion protection. Slightly slows swimming speed.
Red Armor - Moderate shell and nail protection, great against explosions, decent against shock. Double falling damage, slow swimming speed.
Pentagram of Protection - Redirects attacks around you, including shells. Only axe can get through.
Quad Damage - No change
Ring of Shadows - No change
As I said, this is all off the top of my head, but who knows, it could be fun.
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