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WhiteHot custom monster attacks input

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  • #16
    That's evil

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    • #17
      Another idea

      Spawn - has a chance to split into two spawns after being attacked. The new spawn has the same current health as the original spawn. Spawns that have multiplied can only do so a number of times (to keep the server from dieing). That or just have a max on the number of spawns allowed.

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      • #18
        Nice idea. I'd also be inclined to tone down the damage caused by the split-spawn (a little). Thinking about lost souls, I reckon you could do a pretty good lost soul with out any modeling. Just take a Death Knight (or whatever) head as the entities self.mdl, and have it spawn the explosion sprite a couple of times a second. If you gave it self.th_missile, _melee etc you could probably use flymonster_start or a minor bastardization of that code to set it off, and let one of the existing monsters spawn it. Seems like the sort of foul sorcery a Shalrath might dabble in.
        Qoetia B4 == 1.93Mb

        Expo Booth '08
        !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
        Hunting shamblers since 1996.

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        • #19
          OMFG that's brilliant! (lost soul idea)

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          • #20
            Senban, I like that lost soul idea so much that I want to use it But I'm adding on to the idea. Any monster that you gib in coop will turn their head into a Lost Soul

            Lost Souls have 100 health and deal 3-24 damage in doom.

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