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Spawn - has a chance to split into two spawns after being attacked. The new spawn has the same current health as the original spawn. Spawns that have multiplied can only do so a number of times (to keep the server from dieing). That or just have a max on the number of spawns allowed.
Nice idea. I'd also be inclined to tone down the damage caused by the split-spawn (a little). Thinking about lost souls, I reckon you could do a pretty good lost soul with out any modeling. Just take a Death Knight (or whatever) head as the entities self.mdl, and have it spawn the explosion sprite a couple of times a second. If you gave it self.th_missile, _melee etc you could probably use flymonster_start or a minor bastardization of that code to set it off, and let one of the existing monsters spawn it. Seems like the sort of foul sorcery a Shalrath might dabble in.
Senban, I like that lost soul idea so much that I want to use it But I'm adding on to the idea. Any monster that you gib in coop will turn their head into a Lost Soul
Lost Souls have 100 health and deal 3-24 damage in doom.
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