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2007 Hopes/Predictions

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  • 2007 Hopes/Predictions

    1. ProQuake "cheat-free" is replaced with something more inclusive of other clients.

    DarkPlaces server has anti-cheat measures beyond ProQuake cheat-free. There are ways, for instance, to use a wall hack on ProQuake cheat-free servers. On DarkPlaces servers, wallhacks are irrelevant because the server won't even send data on players you can you can't see.

    2. DarkPlaces server begins to get used and road tested as a replacement option for mods that aren't heavily QCCX'd or closed source.

    3. ProQrack server, Rook's modified ProQuake server with new features and fixes, merges with RocketGuy's modified ProQuake server (ip masking, frik file, RQuake scoreboard support option) with it's own set of niceties and perhaps some of Yugo2Heck's custom server features (special anti-spam features) merge into a single "Super ProQuake" server, which DarkPlaces sv_public 1|0 gets added into to support a unified server browser for vanilla Quake.

    4. Someone somehow de-QCCXizes RuneQuake so it can be run on DarkPlaces servers as a replacement for CRMOD (closed-source) for hardcore vanilla DM and Rocket Arena.

    5. A superior software renderer engine (WinQuake style) is made that makes no one miss wqpro.exe; JoeQuake 0.15 is close, but perhaps there is some way to make a WinQrack from one of the earlier builds that doesn't disconnect if someone doesn't have the map.

    6. DarkPlaces automatically downloads maps/models from DarkPlaces servers, even when running a Quake-compatible protocol. It would cool if somehow this could be added to Qrack on the client side and "ProQrack server" on the server side.

    7. Getting a good ping and used DarkPlaces server running somewhere using DarkPlaces protocol 7 -- a mixed mode protocol that allows prediction for those with lousy connections or bad ping, but plays like the real deal if you have good ping.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    Originally posted by Baker View Post
    4. Someone somehow de-QCCXizes RuneQuake so it can be run on DarkPlaces servers as a replacement for CRMOD (closed-source) for hardcore vanilla DM and Rocket Arena.
    This has already been done for RQuake

    RQuake has been tested to work on DP after this, Lardarse said he was going to talk to Lordhavoc about implementing the RQuake single-player-entities-in-deathmatch support but I'm not sure if that was done yet.

    Last time I talked to him Lardarse has been working on deqccxing RQ1.2 but don't know what happened to that.

    Comment


    • #3
      why are we so interested in a software rendered version?
      even laptops 2 years old have 3d capabilities on generic intel cards...

      Comment


      • #4
        WinQuake runs on pretty much any machine and nothing can stop it.

        I have a laptop that DarkPlaces crashes on every time. On a friend's computer, DarkPlaces runs fine and JoeQuake/Qrack crash every time.

        The machine I am typing this on (2002 Dell), will not run any OpenGL Quake. I had to buy a graphics card for it which I did back at the time with great hesistation because every game that wasn't Quake ran fine.

        There have been several threads here and at Quakeworld.nu and forums like Nexuiz that use DarkPlaces as the engine. Video cards suck.

        http://www.quakeworld.nu/forum/searc..._id=1946402184

        WinQuake never has these problems, it runs on every computer including my Windows 98 computer that doesn't have a graphics card so WinQuake is a solid "plan B".
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          Originally posted by Baker View Post
          WinQuake runs on pretty much any machine and nothing can stop it.

          I have a laptop that DarkPlaces crashes on every time. On a friend's computer, DarkPlaces runs fine and JoeQuake/Qrack crash every time.

          The machine I am typing this on (2002 Dell), will not run any OpenGL Quake. I had to buy a graphics card for it which I did back at the time with great hesistation because every game that wasn't Quake ran fine.

          There have been several threads here and at Quakeworld.nu and forums like Nexuiz that use DarkPlaces as the engine. Video cards suck.

          http://www.quakeworld.nu/forum/searc..._id=1946402184

          WinQuake never has these problems, it runs on every computer including my Windows 98 computer that doesn't have a graphics card so WinQuake is a solid "plan B".
          I fully agree. One of Quakes great strengths is the low overheads in terms of diskspace, processor power and so on. It's also lovely to be able to play Qrack in 1800 X 1200 with 24bit textures and QMB particles, but WinQuake should always be the bottom line. Hell is you've got win95/98 you could even run the dos version (in 320 for maximum teary eyed nostalgia).
          Qoetia B4 == 1.93Mb

          Expo Booth '08
          !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
          Hunting shamblers since 1996.

          Comment


          • #6
            Over April I was stuck on a laptop with Intel integrated shite, and none of the GL versions of Quake ran well on it, if at all. The computer I'm using this second (office PC) has an OEM ATi board which isn't even listed at ATi's site, and none of the official drivers recognise, so unsurprisingly there's driver issues on it too. It's being upgraded to a GeForce 3 Ti500 as soon as a replacement fan arrives (cutting edge, I know), so hopefully then I'll be able to run something other than Winquake.

            Point is, flexibility is good. Quake is an old game, and I'm sure a lot of people who come back to it are doing so because they're on a machine that isn't capable of much else. To lock them out of online Quake would be a bad thing, in my opinion.

            Comment


            • #7
              Originally posted by RocketGuy View Post
              This has already been done for RQuake
              Are you serious? You can now run RQuake on a DP server?

              If so, I'm very excited about because it means the hopes for that RuneQuake can be de-QCCX'd are very high.

              Rune Quake's powerful vanilla CRMOD style capabilities, incredibly configuration ability, custom map support, Rocket Arena mode, Practice mode observer system and everything else make it the PERFECT vanilla DM for a server.

              /For anyone who doesn't know, Slot Zero has made Rune Quake into something far beyond Rune Quake. Thinking of the Rune Quake as merely runes is outdated and really I personally think the mod should be renamed to something else to reflect the versatile and powerful configurations and vote commands. It can do virtually anything with deathmatch and do it better.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • #8
                Yep, RQuake works on DP, C*S and Peg helped me test it out and all remaining problems have been fix'd.


                Originally posted by Baker
                If so, I'm very excited about because it means the hopes for that RuneQuake can be de-QCCX'd are very high.
                I dunno, AFAIK RQ1.2 is much more qccxish than RQ1.0 which RQuake is based on. But like I said Lard was working on it so we should ask him.

                Comment


                • #9
                  a couple of hours ago we had NQR10 (4on4) finals with live video stream!

                  A finnish team had commentators in finnish and will show the game on TV!!
                  yes public tv in finland.

                  so for 2007, Quake has already been on tv, now isnt that something we cant ever peak again? think again, more is coming for EQL 4on4 finals

                  Comment


                  • #10
                    I want to see video of the Finnish TV thing, I think that sounds cool.

                    /No one posted a date anywhere when that is or did occur, so I don't know if that has already happened or is going to happen in the future.
                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                    Comment


                    • #11
                      http://www.own3d.at/?section=downloa...il&file_id=684


                      thats the one with the english commentating (its me and xerial commentating th e game)

                      Comment


                      • #12
                        some errors with the skin :/ both teams have red skin! something went wrong in the cfg :/ sry

                        Comment


                        • #13
                          Originally posted by sassa View Post
                          some errors with the skin :/ both teams have red skin! something went wrong in the cfg :/ sry
                          Sounds like playing team deathmatch with Yellow No. 5
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment

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