I'm going to separate the NewDM discussion from the main mod and possible addon powerups. I want you the people of Quake to come up with Deathmatch friendly powerups and discuss the suggestions. Now I don't want anything crazy like runequake's druggy rune. Just simple powerup ideas that would improve deathmatch gameplay.
When you suggest a powerup, please mention:
*NOTE*
These powerups wouldn't all appear in a single map. Like any quake map, some have no quads, some have one quad and some have 4 quads.
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My suggestions:
Shambler armour: Absorbs 50% rocket damage until death. Respawns every 5 minutes. The shambler head model would be used.
alternative to the Shambler armour: Player's armour absorbs an additional 50% when hit by rocket damage. Effect lasts until death but only works if player has armour. respawn 5 minutes, shambler head model.
Backpack: all of the player's victims will drop their backpack like in vanilla Quake (weapon and all ammo). Effect lasts until death. 5 minute respawn. Backpack model used with colourful particles rising around it.
Explosive ammo: sg and ng do splash damage like a RL would. Effect lasts for 60 seconds. Item respawns in 5 minutes. A NG model is used burning on fire.
alternative to explosive ammo respawn and model: a respawnning shell or nail ammo box has a 1% chance of respawning with flames rising on top of it.
Haste: player moves around faster in water and on ground. A smoke trail is left behind on the ground. Lasts 60 seconds. Respawns every minute. A Quake Rune model is used.
Spread: Ripped from Doom Skulltag. Projectile weapons now fire 3 ways. Forward, left diagonal and right diagonal. Example --> \|/. Respawns in 5 minutes, lasts until death. A Quake Rune model is used.
When you suggest a powerup, please mention:
- The powerup's respawn time (1 minute, 5 minutes is standard)
- How long it lasts (30 seconds, 60 seconds, 5 seconds, permanent until death, etc)
- The model used for it (runes, monster heads, ng, backpack, the orb sprite, etc)
- (optional) what maps it would be placed in
*NOTE*
These powerups wouldn't all appear in a single map. Like any quake map, some have no quads, some have one quad and some have 4 quads.
--
My suggestions:
Shambler armour: Absorbs 50% rocket damage until death. Respawns every 5 minutes. The shambler head model would be used.
alternative to the Shambler armour: Player's armour absorbs an additional 50% when hit by rocket damage. Effect lasts until death but only works if player has armour. respawn 5 minutes, shambler head model.
Backpack: all of the player's victims will drop their backpack like in vanilla Quake (weapon and all ammo). Effect lasts until death. 5 minute respawn. Backpack model used with colourful particles rising around it.
Explosive ammo: sg and ng do splash damage like a RL would. Effect lasts for 60 seconds. Item respawns in 5 minutes. A NG model is used burning on fire.
alternative to explosive ammo respawn and model: a respawnning shell or nail ammo box has a 1% chance of respawning with flames rising on top of it.
Haste: player moves around faster in water and on ground. A smoke trail is left behind on the ground. Lasts 60 seconds. Respawns every minute. A Quake Rune model is used.
Spread: Ripped from Doom Skulltag. Projectile weapons now fire 3 ways. Forward, left diagonal and right diagonal. Example --> \|/. Respawns in 5 minutes, lasts until death. A Quake Rune model is used.
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