We all have the norm of a vote being called in game which lasts a certain amount of time. Then it's judged by the number of yes votes. No votes don't do anything. Then there's always the players who constantly vote a particular map and yell VOTE (aka, vote yes). And there's always the players who vote a new maps when someone is 5 or so frags from winning the match.
So I have a number of proposed ideas and you all can agree/disagree with my suggestions as well as make your own. I'm all about trying new standards
How the vote is layed out for all the clients:
Should it include "no" votes? People that don't vote don't affect the current vote.
server automatically binds HOME and END to vote yes or no?
Pause or no pause, it would be neet to have a vote happen on center screen. It would show who's voting yes and no in real time.
There should be a 3 minute wait time for that person to initiate another vote as well.
This is me throwing out ideas here. Baker's been on my ass about a WARP function in NewDM.
So I have a number of proposed ideas and you all can agree/disagree with my suggestions as well as make your own. I'm all about trying new standards

How the vote is layed out for all the clients:
- Game paused. Center screen
- Center screen
- console message <-- norm
Should it include "no" votes? People that don't vote don't affect the current vote.
server automatically binds HOME and END to vote yes or no?
Pause or no pause, it would be neet to have a vote happen on center screen. It would show who's voting yes and no in real time.
There should be a 3 minute wait time for that person to initiate another vote as well.
This is me throwing out ideas here. Baker's been on my ass about a WARP function in NewDM.
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