I have a idea for a quakeworld engine.
Has seems some engines support to show text on the map (players names on demos, etc), maybe can be nice to able a engine to "capture" a teammate mensaje with a location and a text, and show that text on that location.
So you can make comments, visible, in the map.
Example command:
/team_mark build a tesla here
Result:
all the players on the same team will see "build a tesla here" floating on the original location of this player
Another example:
/team_mark_point warning, sniper hidding here!
Result:
a marker with the text "warning, sniper hidding here" will be show on the map, in the area where the original player whas pointing at.
This feature can be programed as invisible for the server. Don't need server support. And can be make invisible for no-supporting clientes.
Clientes withouth support will see that gibberish message in console as a team mensaje:
$L[32.12313 -32.12312 23.11113] warning, sniper hidding here!
Is that idea cool?
Example concept image:
Has seems some engines support to show text on the map (players names on demos, etc), maybe can be nice to able a engine to "capture" a teammate mensaje with a location and a text, and show that text on that location.
So you can make comments, visible, in the map.
Example command:
/team_mark build a tesla here
Result:
all the players on the same team will see "build a tesla here" floating on the original location of this player
Another example:
/team_mark_point warning, sniper hidding here!
Result:
a marker with the text "warning, sniper hidding here" will be show on the map, in the area where the original player whas pointing at.
This feature can be programed as invisible for the server. Don't need server support. And can be make invisible for no-supporting clientes.
Clientes withouth support will see that gibberish message in console as a team mensaje:
$L[32.12313 -32.12312 23.11113] warning, sniper hidding here!
Is that idea cool?
Example concept image:

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