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  • Speed Demo Archive questions

    Firstly, wtf is a .dz document, I remember it being like demozip or some shit,but I had an shitfit over ProQuake couldnt play the demo (I expected that to happen,but tried it anyway)

    Are these Speed runs in QuakeWorld , or NetQuake?

    Any other information I would need to know about things associated with attempting to beat records set at SDA?
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!


  • #2
    I recommend installing the ProQuake Launcher -- even if you do not plan on using it. Then you can just click on a .dz demo and it will play.

    Option #2 - Use JoeQuake or Qrack which can both play .dz demos

    .dz are just compressed .dem demos with a utility the SDA ppl made called Dzip

    Any other information I would need to know about things associated with attempting to beat records set at SDA?
    Just record a demo of you playing. They have rules you should read.
    Last edited by Baker; 06-29-2007, 12:40 AM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      And if you want to run you will need to use Joequake anyways.
      Quake 1 Singleplayer Maps and Mods

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      • #4
        Speed runs are netquake. Single player netquake physics = quakeworld physics.

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        • #5
          Originally posted by PapaSmurf View Post
          Speed runs are netquake. Single player netquake physics = quakeworld physics.
          lies ,2 the extreme
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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          • #6
            Originally posted by PapaSmurf View Post
            Speed runs are netquake. Single player netquake physics = quakeworld physics.
            Did smurfette did the jump? What are you talking about?
            Quake 1 Singleplayer Maps and Mods

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            • #7
              afaik, everything you can do (that's not a glitch) in quakeworld, you can do in single player netquake. The bunny jumping and rjing I'm pretty sure are the same.

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              • #8
                far from it,netquake you max out in momentum on bunny hopping quickly and not go much faster,quakeworld you can get serious speed going easily,without much need for a tempo or rythm to the hopping.

                what is afaik?
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                • #9
                  afaik = as far as i know.

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                  • #10
                    well, you have false information in mind.
                    Quake 1 Singleplayer Maps and Mods

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                    • #11
                      well, what jumps can you do in qw that are not possible in nq?

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                      • #12
                        @ OP: I think you have to install QDQstats, which contains a more precise timer, plus stuff like a grenade counter, trigger display etc. It's under Downloads/Tools or something. Qdqstats is a new progs.dat that also contains bugfixes (key door sound, fish bug.)

                        Dzip is great because it compresses demos very well.

                        I think they allow Joequake, Proquake and probably stuff like Fitzquake. I could be wrong though.

                        @ Papasmurf: Install Fuhquake or something, and Proquake. Do some bunnies and compare.

                        1. In Quakeworld, you can bunnyhop using only the strafe keys. If you do that in Netquake, you'll quickly come to a stop. You need to operate the forward key in addition to the strafe keys, for best effect only tapping it when you jump. It's also easier to gain speed overall in QW.

                        -> It's much easier to bunny in QW.

                        2. Go to e1m2, deathmatch mode, and try jumping from the water (underneath YA) to the SNG. Then try that in Netquake. Good luck.

                        -> Some trick jumps are easier in QW.

                        I've seen it done in NQ once, probably a high/low framerate trick; however in Quakeworld _I_ can do it and in NQ I can't. That says it all.
                        Scout's Journey
                        Rune of Earth Magic

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                        • #13
                          I just tried doing the jump in e1m2 from water (under YA) to SNG (under bridge that leads to 10 rox); I was able to do it just as easily in proquake as it was in ezquake.

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                          • #14
                            Originally posted by PapaSmurf View Post
                            I just tried doing the jump in e1m2 from water (under YA) to SNG (under bridge that leads to 10 rox); I was able to do it just as easily in proquake as it was in ezquake.
                            How is that possible in NQ? What technique did you use and do you have a demo?
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment


                            • #15
                              I was jumping off of where the door goes down. I was also doing this on a listen server.

                              Have you noticed that, on DM3, you can RJ from pent area to top of lifts on your listen server (or singleplayer), but can't do it online? This is due to sys_ticrate being > 0 (usually 0.05). Back in the day sys_ticrate was usually higher (0.07); it is a lot better for HPBs to have a higher sys_ticrate.

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