this might have been asked a lot in the past, but why the hell is the h_player.mdl so much bigger than the actual player's head? I mean the original developers of Quake made all the monsters gibbed heads be practically the exact same size as the monster's model ones. am I missing something here? I do think the runequake big head mode is quite hilarious and makes a reference to the funny oversized head
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I would say simply for visibility, the severed head bouncing is so cool, you miss it if its too scale. One of the cases of sacrificing a bit of realism for id's style.
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I had at one time a custom skull (from q1arena?) of the player's head that looked cool, yet a bit smaller than the original one.
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Lol
I'll use the q1 arena head thats a good idea =]
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MAybe someone at ID pushed the wrong button.e|------------------------0---------------
B|---------------0^1----------------1----
G|---------------2------2------0^2-------
D|---------------2-------2--2-------------
A|---------------0------------------------
E|----------------------------------------
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