I'm running a new type of mod on banana.essentrix.net - it's similar to CA, but with a old twist. In this mod, each color team has a specific rune that the players keep until death.
There are six teams:
Green - Resist (half damage received)
Red - Damage (double damage given)
Peach - Battle (half resist + half damage)
Purple - Haste (double attack rate)
Yellow - Vampire (gain 25% in health of damage, and eat corpses)
Blue - Stealth (invisible projectiles and less sounds)
RJs to yourself or teammates are not affected by resist or damage, but the battle rune does have better effect. I don't have a 'best of nine rounds' set up, but you can vote to abort or force matches.
Unfortunately, the server only can seat five people. I'm looking for some feedback for features or bugs, so tell me what you think.
There are six teams:
Green - Resist (half damage received)
Red - Damage (double damage given)
Peach - Battle (half resist + half damage)
Purple - Haste (double attack rate)
Yellow - Vampire (gain 25% in health of damage, and eat corpses)
Blue - Stealth (invisible projectiles and less sounds)
RJs to yourself or teammates are not affected by resist or damage, but the battle rune does have better effect. I don't have a 'best of nine rounds' set up, but you can vote to abort or force matches.
Unfortunately, the server only can seat five people. I'm looking for some feedback for features or bugs, so tell me what you think.
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