OK, I didn't find a thread like this, so let's make a small list of useful tools for the Linux, Solaris, BSD or even OSX Quaker. Only listing open-source projects that run natively (no emulators.)
Netquake engines:
Joequake, Linux x11/glx
QRack, Linux glx (1.60.1 ported by QuDOS)
Tremor, Linux glx (another QuDOS port)
Nehquake-bjp Linux glx? (again QuDOS)
Darkplaces, Linux/OSX glx
Tyrquake, Linux/BSD x11/glx
Proquake, Linux/Solaris x11/glx
QuakeForge, Linux/BSD? x11/glx
Proquake compiles and runs, but the cheatfree module only works with precompiled binaries.
Quakeworld engines:
Fuhquake, Linux x11/glx, OSX
EZQuake, Linux/BSD/OSX x11/glx
Tyrquake, Linux/BSD x11/glx
QuakeForge, Linux/BSD? x11/glx
Demonquake, FreeBSD (based on Fuhquake) see Ports collection
FTE, Linux x11/glx
Map editors:
Quest, all POSIX compliant unices
GTKRadiant, Linux/OSX/FreeBSD
Map compilers:
Tyrutils by Tyrann, Linux/BSD, contains treeqbsp, vis and tyrlite
hmap by Lord Havoc, Linux, another complete set (can't do sunlight)
QuakeC compilers:
FrikQCC (building on Linux didn't work for me, binary does)
FTEQCC, Linux
PAK and WAD tools:
Quake Editing Utilities (qeu03), Unix (Linux, Sun confirmed) contains unpak/repak, unwad/rewad, unwad2/rewad2 (can not make texture wads), unbsp, sprview
Graphics/texture editing:
GIMP, the premiere Unix image editor.
lmp2pcx, converts .lmp and .wad files (texture wads) to .pcx, .mip and .tga files. By Lord Havoc.
Model editing:
Blender, a much-used 3D modeller
.mdl exporter for Blender by Preach (is this working?)
No .mdl importer yet though (perhaps he would make one?)
Sound/sample editing:
Sweep
Rezound
GLAME
Audacity
sox
sndfile-convert
sndfile-resample
LADSPA plugins
ALSA utils
Other:
/lpm2pic, lump to pcx/pic converter, from the Hammer of Thyrion Hexen2 port (I think)
pic2lmp, create .lmp files.
There's also a bsp2wad somewhere.
dzip for Linux (comes with Joequake)
cwad2, rips wads from pakfiles
What's missing:
- .mdl import for Blender (Preach?)
- wad2 building utility (something that takes bmps and produces a texture wad)
Please contribute anything I forgot and feel free to correct me, especially regarding demo recording/recamming stuff, server browsers, stuff like Qizmo and so on. Just tell us what works for you.
We should also update this with links at some point, but I have no time now. There's always google.
I hope this will become helpful in the future.
Netquake engines:
Joequake, Linux x11/glx
QRack, Linux glx (1.60.1 ported by QuDOS)
Tremor, Linux glx (another QuDOS port)
Nehquake-bjp Linux glx? (again QuDOS)
Darkplaces, Linux/OSX glx
Tyrquake, Linux/BSD x11/glx
Proquake, Linux/Solaris x11/glx
QuakeForge, Linux/BSD? x11/glx
Proquake compiles and runs, but the cheatfree module only works with precompiled binaries.
Quakeworld engines:
Fuhquake, Linux x11/glx, OSX
EZQuake, Linux/BSD/OSX x11/glx
Tyrquake, Linux/BSD x11/glx
QuakeForge, Linux/BSD? x11/glx
Demonquake, FreeBSD (based on Fuhquake) see Ports collection
FTE, Linux x11/glx
Map editors:
Quest, all POSIX compliant unices
GTKRadiant, Linux/OSX/FreeBSD
Map compilers:
Tyrutils by Tyrann, Linux/BSD, contains treeqbsp, vis and tyrlite
hmap by Lord Havoc, Linux, another complete set (can't do sunlight)
QuakeC compilers:
FrikQCC (building on Linux didn't work for me, binary does)
FTEQCC, Linux
PAK and WAD tools:
Quake Editing Utilities (qeu03), Unix (Linux, Sun confirmed) contains unpak/repak, unwad/rewad, unwad2/rewad2 (can not make texture wads), unbsp, sprview
Graphics/texture editing:
GIMP, the premiere Unix image editor.
lmp2pcx, converts .lmp and .wad files (texture wads) to .pcx, .mip and .tga files. By Lord Havoc.
Model editing:
Blender, a much-used 3D modeller
.mdl exporter for Blender by Preach (is this working?)
No .mdl importer yet though (perhaps he would make one?)
Sound/sample editing:
Sweep
Rezound
GLAME
Audacity
sox
sndfile-convert
sndfile-resample
LADSPA plugins
ALSA utils
Other:
/lpm2pic, lump to pcx/pic converter, from the Hammer of Thyrion Hexen2 port (I think)
pic2lmp, create .lmp files.
There's also a bsp2wad somewhere.
dzip for Linux (comes with Joequake)
cwad2, rips wads from pakfiles
What's missing:
- .mdl import for Blender (Preach?)
- wad2 building utility (something that takes bmps and produces a texture wad)
Please contribute anything I forgot and feel free to correct me, especially regarding demo recording/recamming stuff, server browsers, stuff like Qizmo and so on. Just tell us what works for you.
We should also update this with links at some point, but I have no time now. There's always google.
I hope this will become helpful in the future.
Comment