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  • CAx Suggestion(s)

    The title is plural in case anyone adds to this thread. My suggestion is simple. CenterPrint how much damage you've dealt in that round after death or victory. That way you don't have to be the MVP to see how much you dealt.

    Right now when you die you see the health and armour of the player who killed you. But usually the person who kills you is not the one you were fighting at then would be irrelevant. You could add the damage dealt after the health armour bit if people still want the original in there.

    I didn't see any CAx Suggestion threads in search so I made a new thread. Nothing big, just a thought.

  • #2
    It's already a feature. Bind a key to impulse 23, for quick stats.

    OUTPUT: rdmg:### dmg(t/g) ###/### eff:##

    the "RDMG" is the Round Damage that you have encurred on all enemies since "FIGHT!". It's persistent after death but resets to zero again when the next round begins.

    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      Cool. I didn't know that

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