This thread focuses on questions concerning world craft 3.3 and using it in conjunction with quake adapter.
@ Baker: I downloaded all three files from that site you listed in the previous thread i started. If you go back to the other thread, editors, there's a question about what else is needed to run levels created using world craft.
There is a wad that the program requires when i attempt to run levels using the editor, gfx.wad. I looked in all the folders i had, both world craft, tex mex, and quake. I have no additional engines yet, not sure if that is relevant to this issue. When entities are placed in a level, not the solid entities, but the other ones, such as monsters, they can be placed anywhere in a room, literally. Is there an easy method to have those types of entities placed on the ground of a level without having to let gravity make them drop when the game starts? In the event that a shambler's position on a level is positioned 700 feet in the air, it might help the shambler to be repositioned much lower.
@ Baker: I downloaded all three files from that site you listed in the previous thread i started. If you go back to the other thread, editors, there's a question about what else is needed to run levels created using world craft.
There is a wad that the program requires when i attempt to run levels using the editor, gfx.wad. I looked in all the folders i had, both world craft, tex mex, and quake. I have no additional engines yet, not sure if that is relevant to this issue. When entities are placed in a level, not the solid entities, but the other ones, such as monsters, they can be placed anywhere in a room, literally. Is there an easy method to have those types of entities placed on the ground of a level without having to let gravity make them drop when the game starts? In the event that a shambler's position on a level is positioned 700 feet in the air, it might help the shambler to be repositioned much lower.
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