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World Craft 3.3 and Quake Adapter

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  • World Craft 3.3 and Quake Adapter

    This thread focuses on questions concerning world craft 3.3 and using it in conjunction with quake adapter.

    @ Baker: I downloaded all three files from that site you listed in the previous thread i started. If you go back to the other thread, editors, there's a question about what else is needed to run levels created using world craft.

    There is a wad that the program requires when i attempt to run levels using the editor, gfx.wad. I looked in all the folders i had, both world craft, tex mex, and quake. I have no additional engines yet, not sure if that is relevant to this issue. When entities are placed in a level, not the solid entities, but the other ones, such as monsters, they can be placed anywhere in a room, literally. Is there an easy method to have those types of entities placed on the ground of a level without having to let gravity make them drop when the game starts? In the event that a shambler's position on a level is positioned 700 feet in the air, it might help the shambler to be repositioned much lower.

  • #2
    #1 Entities: On screen, if you look at the lower right window, with an entity move it so it just about floor level. That way it will spawn close to the floor.

    #2 gfx.wad error

    Sounds like you are getting a gfx.wad error. That means probably that your Quake isn't finding pak0.pak

    The Quake Adapter requires your Quake to be on the c:\ drive somewhere because Worldcraft needs your Quake and itself on the same drive.

    Clarification: gfx.wad is a file in pak0.pak; if whatever Quake you are running is not finding pak0.pak, then you get the gfx.wad error

    If you are using, for example, FitzQuake and FitzQuake is in c:\quake then there should be a c:\quake\id1\pak0.pak present. If there isn't a pak0.pak, in the id1 subfolder, then you get that error.

    ALSO: If you have a shortcut to whatever Quake you are using, make sure the "Work in" directory on the shortcut is set to the directory of the Quake .exe

    If you have more problems, post back.
    Last edited by Baker; 09-23-2007, 10:37 PM.
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