I like playing with balanced teams and hard fought games. When I play in a good and balanced game that is tight, CA is fun as hell.
Everyone strives for even teams in games.
Why not in clans?
In the NFL, they have the salary cap to try to even out teams and keep teams from spending their way into Superbowls to try to promote parity.
Part of me wonders if there isn't some way to have organized competition with reasonably balanced "clans" or teams.
Clan Arena surged a lot in 2006, in part because of the CQL competition attracted a lot of hardcore players and CAx at the time had a lot of map diversity attracting newer players.
Likewise, things seem a little slow lately because there is no organized competition and also nothing to entice/excite/lure new players.
This does not have to be the case:
"Quake" is on the doorstep of free and 1 decent engine + some sort of broader cheat-free away from being owned by all of us collectively.
My definition of a mainstreamable online engine is similar to console games or Doom, for that matter. They aren't hard to setup, don't have many options and always work.
A newbie should be able to set it up in 5 minutes, it should work well on any computer without touching config files or console and out-of-the-box and should have less features, not more (because the focus should be playing the game online).
Everyone strives for even teams in games.
Why not in clans?
In the NFL, they have the salary cap to try to even out teams and keep teams from spending their way into Superbowls to try to promote parity.
Part of me wonders if there isn't some way to have organized competition with reasonably balanced "clans" or teams.
Clan Arena surged a lot in 2006, in part because of the CQL competition attracted a lot of hardcore players and CAx at the time had a lot of map diversity attracting newer players.
Likewise, things seem a little slow lately because there is no organized competition and also nothing to entice/excite/lure new players.
This does not have to be the case:
"Quake" is on the doorstep of free and 1 decent engine + some sort of broader cheat-free away from being owned by all of us collectively.
My definition of a mainstreamable online engine is similar to console games or Doom, for that matter. They aren't hard to setup, don't have many options and always work.
A newbie should be able to set it up in 5 minutes, it should work well on any computer without touching config files or console and out-of-the-box and should have less features, not more (because the focus should be playing the game online).
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