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Is truelightning a cheat (with poll)?

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  • Is truelightning a cheat (with poll)?

    Some new quake clients allow you to use straighten out the shaft making it so it never lags as you sweep it across causing it to always stay fixed on your crosshair (assuming you have a centered crosshair).

    Is this a cheat, since it was not designed to be this way originally?
    14
    yes
    21.43%
    3
    no
    78.57%
    11

  • #2
    it's just a graphic effect. the lightning isn't actually where you see it on the screen.
    e|------------------------0---------------
    B|---------------0^1----------------1----
    G|---------------2------2------0^2-------
    D|---------------2-------2--2-------------
    A|---------------0------------------------
    E|----------------------------------------

    Comment


    • #3
      Tonik had some really interesting insights on this somewhere at Quakeworld.nu earlier in the year. Basically, the lightning gun does 30 damage in intervals of 1/10th of a second and Quake shows were the beam was aimed at these intervals, hence the lag.

      I personally think the answer to this question is a 2 parter:

      1. Strict Quake perspective.

      If it wasn't a feature in the original Quake, then it is a cheat. Truelightning is a cheat by that standard.

      But so are even some ProQuake features like pq_ringblend and pq_moveup by that standard.

      2. The "Is it an unfair advantage" standard

      I'd say no. I've tried playing with cl_truelightning 1 and find that in rocket arena, I'd rather have original shaft because straight shaft gets in my way from seeing blood particles that tell me I am doing damage.

      /1 opinion
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #4
        I don't think its a cheat but i don't like it.

        Like foq said :
        Originally posted by Foq
        the lightning isn't actually where you see it on the screen
        Thats why I don't like it.
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        • #5
          Originally posted by the_f0qer View Post
          it's just a graphic effect. the lightning isn't actually where you see it on the screen.
          yup this is why you can always tell an aimbotted shaft by the ridiculous damage it does

          Comment


          • #6
            Originally posted by Baker View Post
            But ... even some ProQuake features [are cheats] like pq_ringblend and pq_moveup by that standard.
            /1 opinion
            I don't think that's quite equivalent to changing something that was never possible before. pq_ringblend was possible for in glquake with gl_polyblend 0, this just gave the user more variability rather than on/off. Also pq_moveup didn't change or add anything to the mechanics of quake, it simply allowed the user extra functionality. You could always use bind [key] +moveup, pq_moveup simply allowed you to bind the same key to +jump and +moveup.

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            • #7
              gl_doubleeyes is a cheat

              Comment


              • #8
                Originally posted by PapaSmurf View Post
                I don't think that's quite equivalent to changing something that was never possible before. pq_ringblend was possible for in glquake with gl_polyblend 0, this just gave the user more variability rather than on/off. Also pq_moveup didn't change or add anything to the mechanics of quake, it simply allowed the user extra functionality. You could always use bind [key] +moveup, pq_moveup simply allowed you to bind the same key to +jump and +moveup.
                True.

                I've been thinking about this a lot lately (the line between fair and unfair engine features).

                I think the following are unfair engine features in a strictly traditional game:

                1. Transparent water (r_wateralpha + r_novis)
                2. gl_textureless
                3. gl_picmip support beyond 0-3 range
                4. cl_deadbodyfilter, especially 2 (play a small map against 15 Frikbots and the ability to focus on only slaughtering alive bots goes up dramatically).
                5. cl_r2g (makes rockets use grenade model, which has fullbright colors on it)
                6. cl_fullpitch 1 / pq_fullpitch 1
                7. gl_nocolors 0 (for the purpose of using alternate player skins)

                I don't think the following are unfair:

                1. straight shaft (cl_truelightning ... usually)
                2. extra team say macros

                The reason why I have been thinking about this a lot lately is I want Qrack/JoeQuake/DarkPlaces/anything else that matters to be able to be used on cheat-free servers without compromising the intent of cheat-free.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #9
                  Originally posted by Canadian*Sniper View Post
                  gl_doubleeyes is a cheat
                  Thats the second time you've brought that up. Whats that?
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                  • #10
                    Originally posted by Fuzznut View Post
                    Thats the second time you've brought that up. Whats that?
                    http://www.quakeone.com/forums/showp...2&postcount=11
                    http://www.quakeone.com/forums/showp...3&postcount=13

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                    • #11
                      The truelightning updates the shaft model angles clientside in realtime.

                      Whereas with the option turned off it updates the t_ent of the shaft by ping.
                      Normally, client angles are sent to server, server responds back to client, and then updates the shaft model.

                      Setting TrueLightning ON, the server will STILL see your aim based on the ping. So, you might see the lg on the crosshair, but the server wont do damage until it has received the angle.

                      It's cosmetic, and not worse a hack than cl_maxfps 100, as default Quake ran at 72fps (maximum hardcoded) -- anything over that is a CHEAT based on criteria #1 in Baker's post.

                      It can help because you wont over compensate your aim based on the latency though, which is why most people think its a cheat. Though, a laggy shaft really is annoying.

                      If you opt to use it then you really should set the value to "0.75", this way you still see a little latency...

                      If anything it helps HPBS more than anyone else.
                      Last edited by R00k; 01-07-2008, 12:57 PM.
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                      • #12
                        Not a cheat, anyone could just tape a straight line onto their monitor and get the same effect.

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                        • #13
                          Lol

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                          • #14
                            Originally posted by R00k View Post
                            If anything it helps HPBS more than anyone else.
                            Hmmm, when I tried it way back when, I would shaft like half as well compared to standard lightning. When I shaft, I watch were my lightning model is and adjust accordingly because my crosshair is barely ever fixated on the player I'm shooting, it's always ahead of them.

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                            • #15
                              Originally posted by Bam View Post
                              Hmmm, when I tried it way back when, I would shaft like half as well compared to standard lightning. When I shaft, I watch were my lightning model is and adjust accordingly because my crosshair is barely ever fixated on the player I'm shooting, it's always ahead of them.
                              And now I know how to beat Bam...
                              e|------------------------0---------------
                              B|---------------0^1----------------1----
                              G|---------------2------2------0^2-------
                              D|---------------2-------2--2-------------
                              A|---------------0------------------------
                              E|----------------------------------------

                              Comment

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