sv_maxspeed should be self evident as to what this does; it is the maximum running speed one can achieve without strafe running, strafe jumping, etc.
sys_ticrate may be unfamiliar to some of you. sys_ticrate is the rate at which the server updates the client, so a ticrate of 0.05 will have the sesrver update the client 20 time every second. Essentially the smaller the ticrate the value, the more the quake server feels like playing in quake single player or playing on your own listen server, ie, it's more responsive. The consequence, however, of having to small of a ticrate will yield to poor performance with those with low bandwidth (HPBs) or (possibly) high latency connections.
The ticrate was commonly set to 0.07 back in Quake's heyday (96-9
; this was to help with all those poor HPBs. Around the year 2000, with more and more people having LPB connections, most of the remaining servers set the ticrate at its default value of 0.05 for a more responsive feel.
So what is the consensus, keep maxspeed and ticrate at their default values. Or increase maxspeed for "OMG I NEED MORE SPEED" and decrease ticrate for more responsive controls.
Personally, I don't see anything wrong with decreasing ticrate to a reasonable level, somewhere in the neighborhood of 0.015-0.025. However, increasing the maxspeed on servers just seems wrong to me.
Note: decreasing ticrate in and of itself will not only make the server feel more responsive, but it will also make it feel faster. You will be able to do trick more easily with lower ticrate; for example, rocket jumping from pent to top of lifts and strafe jumping across the gap over the nailgun in the RA room on DM3 are easier to do with a lower ticrate.
sys_ticrate may be unfamiliar to some of you. sys_ticrate is the rate at which the server updates the client, so a ticrate of 0.05 will have the sesrver update the client 20 time every second. Essentially the smaller the ticrate the value, the more the quake server feels like playing in quake single player or playing on your own listen server, ie, it's more responsive. The consequence, however, of having to small of a ticrate will yield to poor performance with those with low bandwidth (HPBs) or (possibly) high latency connections.
The ticrate was commonly set to 0.07 back in Quake's heyday (96-9

So what is the consensus, keep maxspeed and ticrate at their default values. Or increase maxspeed for "OMG I NEED MORE SPEED" and decrease ticrate for more responsive controls.
Personally, I don't see anything wrong with decreasing ticrate to a reasonable level, somewhere in the neighborhood of 0.015-0.025. However, increasing the maxspeed on servers just seems wrong to me.
Note: decreasing ticrate in and of itself will not only make the server feel more responsive, but it will also make it feel faster. You will be able to do trick more easily with lower ticrate; for example, rocket jumping from pent to top of lifts and strafe jumping across the gap over the nailgun in the RA room on DM3 are easier to do with a lower ticrate.
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