How do you access the axe-hook in runequake, similar to the 3wave CTF hook via "impulse 22". I know about the +hook in runequake, but after reading a thread about the axe-hook, i've been trying to figure out how to access it.
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Press 1 twice, it's the alternate axe weapon.
If you *must* have an "impulse 22" equivalent of what you can do in 3Wave ... I believe you bind "weapon9" to a key and that will switch to the hook.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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wow. I've been wondering what the alternate was to Impulse 22 for a couple years. I just tried it, and weapon9 does work by binding it. Lethal. Fucking sick. I'm happy about this, now I can use my air strafing so much more. Thanks Baker.uake
ne.com
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Originally posted by Frenzy View Post... Lethal. F*cking sick. I'm happy about this, now I can use my air strafing so much more. Thanks Baker.
(jk)Mr.Burns
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Originally posted by Death Knight View Postsurprised people didnt know this. i never use axe-hook on shmack, and ive known that all along.
if you wanna throw a quick axe-hook, then you can make a bind similar to a quick grenade, only instead of weapon6, its weapon9
bind x "impulse 1" //axe
bind v "impulse 2" //shotgun
bind w "impulse 3" //super shotgun
bind g "impulse 4;wait;wait;impulse 5" //nailgun/super nailgun
bind a "impulse 6" //grenade launcher
bind r "impulse 7" //rocket launcher
I've been using this since 1996, still works.
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Originally posted by PapaSmurf View Postbind x "impulse 1" //axe
bind v "impulse 2" //shotgun
bind w "impulse 3" //super shotgun
bind g "impulse 4;wait;wait;impulse 5" //nailgun/super nailgun
bind a "impulse 6" //grenade launcher
bind r "impulse 7" //rocket launcher
I've been using this since 1996, still works.
ps - that's a funky way of choosing your weapons. Those keys are all over the place.
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Originally posted by Canadian*Sniper View PostWhat keys do you use to move around? Why don't you bind a key for impulse 8?
ps - that's a funky way of choosing your weapons. Those keys are all over the place.
alias +lg "impulse 8;+attack"
alias -lg "impulse 7;-attack"
bind mouse2 +lg
bind mouse1 +attack
in reality, i'm utilizing proquake/qrack's "bestweapon" command, but that was the original alias back before the days of proquake.
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Originally posted by Death Knight View Posti fooled around with "Bestweapon" for a bit (i should mention this was a while ago, like 2005) and couldnt get it to work...
bind g "bestweapon 5 4 2"
bind w "bestweapon 3 2"
alias +lg "bestweapon 8 2 1;+attack"
alias -lg "bestweapon 7 6 5 3 2 4 1;-attack"
bind mouse2 +lg
so here, the "g" key will try and select the supernailgun (5) first, if that is unavailible it will select the the nailgun (4), and if both are unavailable (or you're out of nails), it will select the shotgun (2).
the "w" key will try and select the super shotgun (3) first and if that is unavailable, it will select the shotgun (2).
the +lg alias works similar, except when you press "mouse2" you will be attacking with whatever weapon gets selected by the alias. In this case it will first fire with the lightning gun ( 8 ), and if that is unavailble or you're out of cells it will fire the shotgun (2), and in an extreme case when you're out of shells as well, it will select and swing the axe (1). The axe is there just so you don't accidentally fire a rocket point blank when you really want do a non-explosvie attack. Then the -lg switches you back to your bestweapon in the order given. So, if you have the rocket launcher it will switch you to that, if you don't have RL (7), it will go on down the list trying to find a weapon you do have and have ammo for, and switch to that. If you have no other weapons (and no shells), it will switch to axe (1), the last weapon on the list. Note: I value the shotgun above the nailgun, thus I have 2 before 4.
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